캐릭터 움직임 및 애니메이션
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48
Assets/External/Tools/SyntyPropBoneTool/Utils/TransformUtil.cs
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48
Assets/External/Tools/SyntyPropBoneTool/Utils/TransformUtil.cs
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// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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using UnityEngine;
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namespace Synty.Tools.SyntyPropBoneTool
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{
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/// <summary>
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/// Helper class containing helpful functions relating to Transform objects.
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/// </summary>
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public static class TransformUtil
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{
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/// <summary>
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/// Performs a depth first recursive searche of the hierarchy to find a transform with the searchName.
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/// </summary>
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/// <param name="node">The current node in the recursive search.</param>
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/// <param name="searchName">The name of the node to find.</param>
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/// <returns>A <c>Transform</c> that is the first match to the searchName or null if no match is found.</returns>
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public static Transform SearchHierarchy(Transform node, string searchName)
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{
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if (node == null)
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{
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return null;
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}
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if (node.name == searchName)
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{
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return node;
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}
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Transform result = null;
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for (int childIndex = 0; childIndex < node.childCount; childIndex++)
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{
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result = SearchHierarchy(node.GetChild(childIndex), searchName);
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if (result != null)
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{
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break;
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}
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}
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return result;
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}
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}
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}
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