feat: 빈사/부활 시스템 및 ReviveEffect 추가

- PlayerNetworkController에 Revive(healthPercent) 메서드와 OnRevived 이벤트 추가

- ReviveEffect 스킬 이펙트 구현 (Area/Ally 타겟팅, healthPercent로 체력 복구)

- GameManager가 OnRevived 구독하여 alivePlayers 동적 복구

- GameManager.Update에서 나중에 스폰된 플레이어 자동 구독 (MPP 대응)

- SkillCancelReason에 Revive 추가

- 부활 스킬/이펙트 ScriptableObject 에셋 생성 (치유 클립 임시 사용)

- PlayerSkillDebugMenu에 즉사/부활/리스폰/스폰/Client1 스킬 디버그 메뉴 추가

- PlayerAbnormalityDebugHUD에 부활 버튼 추가

- DebugExecuteSkillAsServer에 실패 원인 로그 추가

- AGENTS.md에 코드 변경 후 force reload 규칙 추가
This commit is contained in:
2026-03-28 21:03:28 +09:00
parent 057b17e6cc
commit 282e4b29c4
12 changed files with 385 additions and 9 deletions

View File

@@ -356,6 +356,7 @@ namespace Colosseum
#region Player Death Tracking
private List<PlayerNetworkController> alivePlayers = new List<PlayerNetworkController>();
private HashSet<PlayerNetworkController> subscribedPlayers = new HashSet<PlayerNetworkController>();
private IEnumerator WaitForPlayersAndSubscribe()
{
@@ -373,16 +374,27 @@ namespace Colosseum
var players = FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None);
foreach (var player in players)
{
player.OnDeath += HandlePlayerDeath;
if (!player.IsDead)
{
alivePlayers.Add(player);
}
SubscribeSinglePlayer(player);
}
if (debugMode)
{
Debug.Log($"[GameManager] Subscribed to {players.Length} players, {alivePlayers.Count} alive");
Debug.Log($"[GameManager] Subscribed to {subscribedPlayers.Count} players, {alivePlayers.Count} alive");
}
}
private void SubscribeSinglePlayer(PlayerNetworkController player)
{
if (player == null || subscribedPlayers.Contains(player))
return;
player.OnDeath += HandlePlayerDeath;
player.OnRevived += HandlePlayerRevived;
subscribedPlayers.Add(player);
if (!player.IsDead)
{
alivePlayers.Add(player);
}
}
@@ -392,8 +404,25 @@ namespace Colosseum
foreach (var player in players)
{
player.OnDeath -= HandlePlayerDeath;
player.OnRevived -= HandlePlayerRevived;
}
alivePlayers.Clear();
subscribedPlayers.Clear();
}
/// <summary>
/// MPP 등으로 나중에 스폰된 플레이어를 동적으로 감지하여 구독합니다.
/// </summary>
private void Update()
{
if (!IsServer || currentState.Value != GameState.Playing)
return;
var players = FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None);
for (int i = 0; i < players.Length; i++)
{
SubscribeSinglePlayer(players[i]);
}
}
private void HandlePlayerDeath(PlayerNetworkController player)
@@ -412,6 +441,19 @@ namespace Colosseum
}
}
private void HandlePlayerRevived(PlayerNetworkController player)
{
if (alivePlayers.Contains(player))
return;
alivePlayers.Add(player);
if (debugMode)
{
Debug.Log($"[GameManager] Player revived. Alive: {alivePlayers.Count}");
}
}
#endregion
#region Boss Death Tracking