[UI] UI 컴포넌트 디버그 로그 제거

AbnormalityListUI, AbnormalitySlotUI, PlayerHUD, SkillSlotUI에서 불필요한 디버그 로그 제거

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-03-12 03:00:12 +09:00
parent 2f90e8e354
commit 2079e1b232
4 changed files with 6 additions and 76 deletions

View File

@@ -49,14 +49,7 @@ namespace Colosseum.UI
{
trackedAbnormality = abnormality;
if (abnormality?.Data == null)
{
Debug.LogWarning("[AbnormalitySlotUI] Initialize called with null abnormality or data");
return;
}
Debug.Log($"[AbnormalitySlotUI] Initialize: {abnormality.Data.abnormalityName}, icon: {abnormality.Data.icon?.name ?? "null"}");
Debug.Log($"[AbnormalitySlotUI] UI References - iconImage: {(iconImage != null ? "OK" : "NULL")}, durationFill: {(durationFill != null ? "OK" : "NULL")}, durationText: {(durationText != null ? "OK" : "NULL")}, backgroundImage: {(backgroundImage != null ? "OK" : "NULL")}");
if (abnormality?.Data == null) return;
// Cooltime 요소 활성화 (부모 게임오브젝트들이 비활성화되어 있을 수 있음)
EnableDurationElements();
@@ -74,11 +67,6 @@ namespace Colosseum.UI
effectNameText.text = abnormality.Data.abnormalityName;
}
else
{
Debug.LogWarning("[AbnormalitySlotUI] effectNameText is null");
}
// 배경 색상 설정 (버프/디버프 구분)
if (backgroundImage != null)
{