[UI] UI 컴포넌트 디버그 로그 제거
AbnormalityListUI, AbnormalitySlotUI, PlayerHUD, SkillSlotUI에서 불필요한 디버그 로그 제거 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -49,14 +49,7 @@ namespace Colosseum.UI
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{
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trackedAbnormality = abnormality;
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if (abnormality?.Data == null)
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{
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Debug.LogWarning("[AbnormalitySlotUI] Initialize called with null abnormality or data");
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return;
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}
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Debug.Log($"[AbnormalitySlotUI] Initialize: {abnormality.Data.abnormalityName}, icon: {abnormality.Data.icon?.name ?? "null"}");
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Debug.Log($"[AbnormalitySlotUI] UI References - iconImage: {(iconImage != null ? "OK" : "NULL")}, durationFill: {(durationFill != null ? "OK" : "NULL")}, durationText: {(durationText != null ? "OK" : "NULL")}, backgroundImage: {(backgroundImage != null ? "OK" : "NULL")}");
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if (abnormality?.Data == null) return;
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// Cooltime 요소 활성화 (부모 게임오브젝트들이 비활성화되어 있을 수 있음)
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EnableDurationElements();
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@@ -74,11 +67,6 @@ namespace Colosseum.UI
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effectNameText.text = abnormality.Data.abnormalityName;
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}
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else
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{
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Debug.LogWarning("[AbnormalitySlotUI] effectNameText is null");
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}
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// 배경 색상 설정 (버프/디버프 구분)
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if (backgroundImage != null)
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{
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