feat: AI Behavior 사망 조건 추가
- IsDieCondition: Behavior Graph에서 사용할 사망 확인 조건 추가 - Behavior Graph: 사망 상태 처리 로직 업데이트 - asmdef: Unity.Behavior.SerializableGUID 의존성 추가 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
22
Assets/Scripts/AI/BehaviorActions/Actions/IsDieCondition.cs
Normal file
22
Assets/Scripts/AI/BehaviorActions/Actions/IsDieCondition.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using Unity.Behavior;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable, Unity.Properties.GeneratePropertyBag]
|
||||
[Condition(name: "isDie", story: "죽었는지 확인", category: "Conditions", id: "8067176f9f490e7d974824f8087de448")]
|
||||
public partial class IsDieCondition : Condition
|
||||
{
|
||||
|
||||
public override bool IsTrue()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnEnd()
|
||||
{
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user