feat: AI Behavior 사망 조건 추가

- IsDieCondition: Behavior Graph에서 사용할 사망 확인 조건 추가
- Behavior Graph: 사망 상태 처리 로직 업데이트
- asmdef: Unity.Behavior.SerializableGUID 의존성 추가

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-03-16 09:47:45 +09:00
parent 041a83a015
commit 1955e1fab0
4 changed files with 522 additions and 143 deletions

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using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "isDie", story: "죽었는지 확인", category: "Conditions", id: "8067176f9f490e7d974824f8087de448")]
public partial class IsDieCondition : Condition
{
public override bool IsTrue()
{
return true;
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}

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fileFormatVersion: 2
guid: 3d2c81704b2be4c4289bcf5555059b87