feat: VFX 인프라 구축 및 Ground Target 시스템 구현

- VfxEffect 스킬 이펙트 클래스 추가 (일회성 VFX 스폰, 위치/스케일/파티클 제어)
- SkillEffect.IsVisualOnly 프로퍼티 추가로 서버 가드 없이 모든 클라이언트에서 VFX 로컬 실행
- SkillProjectile 트레일 VFX 지원 (OnNetworkSpawn에서 양쪽 생성, despawn 시 월드 분리)
- SkillProjectile HitEffectClientRpc 추가로 충돌 이펙트 클라이언트 동기화
- Ground Target 시스템: 타겟팅 모드 상태머신, 인디케이터, 지면 위치 RPC 전달
- 마법 오름 Ground Target 스킬 에셋 및 VfxEffect 에셋 추가
- 마법 오름 애니메이션 클립 추가
- Ground layer (Layer 7) 추가
- ProjectileBasic에 trailPrefab/hitEffect 필드 추가
- Prefabs/VFX/ 폴더 생성
This commit is contained in:
2026-04-02 22:25:19 +09:00
parent 57ab230c61
commit 188b134062
34 changed files with 42905 additions and 102 deletions

View File

@@ -5059,35 +5059,35 @@ MonoBehaviour:
ShowTopMostFoldoutHeaderGroup: 1
skillRegistry: {fileID: 11400000, guid: 1899abd2213d1374dac386c5c865eb16, type: 2}
skillSlots:
- {fileID: 11400000, guid: b7f09e0e899c8fc4bb2cc9204cc6eb4a, type: 2}
- {fileID: 11400000, guid: b8c86399865e91144a3d6fcfddc04fd9, type: 2}
- {fileID: 11400000, guid: 1020083ab98b8214f918fa2ab7c1a3a1, type: 2}
- {fileID: 11400000, guid: a822c7e8c7cee5546ad594b582208e53, type: 2}
- {fileID: 11400000, guid: 29e1ce0656471b54f84b18a773032a99, type: 2}
- {fileID: 11400000, guid: 2ed15dca92a165046b6df17b28f64874, type: 2}
- {fileID: 0}
- {fileID: 0}
- {fileID: 11400000, guid: 2b3c4d5e6f7890abcdef1234567890ab, type: 2}
- {fileID: 11400000, guid: a8f2a6b7c9d0e1f3a4b5c6d7e8a9f0b1, type: 2}
- {fileID: 0}
- {fileID: 0}
- {fileID: 11400000, guid: 2ed15dca92a165046b6df17b28f64874, type: 2}
skillLoadoutEntries:
- baseSkill: {fileID: 11400000, guid: b7f09e0e899c8fc4bb2cc9204cc6eb4a, type: 2}
- baseSkill: {fileID: 0}
socketedGems:
- {fileID: 0}
- {fileID: 0}
- baseSkill: {fileID: 11400000, guid: b8c86399865e91144a3d6fcfddc04fd9, type: 2}
- baseSkill: {fileID: 0}
socketedGems:
- {fileID: 0}
- {fileID: 0}
- baseSkill: {fileID: 11400000, guid: 1020083ab98b8214f918fa2ab7c1a3a1, type: 2}
- baseSkill: {fileID: 11400000, guid: 2b3c4d5e6f7890abcdef1234567890ab, type: 2}
socketedGems:
- {fileID: 0}
- {fileID: 0}
- baseSkill: {fileID: 11400000, guid: a822c7e8c7cee5546ad594b582208e53, type: 2}
- baseSkill: {fileID: 11400000, guid: a8f2a6b7c9d0e1f3a4b5c6d7e8a9f0b1, type: 2}
socketedGems:
- {fileID: 0}
- {fileID: 0}
- baseSkill: {fileID: 11400000, guid: 29e1ce0656471b54f84b18a773032a99, type: 2}
- baseSkill: {fileID: 0}
socketedGems:
- {fileID: 0}
- {fileID: 0}
- baseSkill: {fileID: 11400000, guid: 2ed15dca92a165046b6df17b28f64874, type: 2}
- baseSkill: {fileID: 0}
socketedGems:
- {fileID: 0}
- {fileID: 0}
@@ -5107,6 +5107,11 @@ MonoBehaviour:
lineOfSightBlockLayers:
serializedVersion: 2
m_Bits: 0
groundTargetLayers:
serializedVersion: 2
m_Bits: 128
groundTargetMaxRange: 20
groundTargetIndicator: {fileID: 0}
--- !u!114 &1242716222252539497
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -5179,7 +5184,7 @@ MonoBehaviour:
backName: Spine
hipName: Hip
twoHandedName: prop_r
startingWeapon: {fileID: 11400000, guid: 646964ccbda84e947b97537d7f7813aa, type: 2}
startingWeapon: {fileID: 11400000, guid: 73962a4faafaf144c85cd6fbd5208eee, type: 2}
startingOffhandWeapon: {fileID: 0}
registeredWeapons:
- {fileID: 11400000, guid: 646964ccbda84e947b97537d7f7813aa, type: 2}