feat: VFX 인프라 구축 및 Ground Target 시스템 구현
- VfxEffect 스킬 이펙트 클래스 추가 (일회성 VFX 스폰, 위치/스케일/파티클 제어) - SkillEffect.IsVisualOnly 프로퍼티 추가로 서버 가드 없이 모든 클라이언트에서 VFX 로컬 실행 - SkillProjectile 트레일 VFX 지원 (OnNetworkSpawn에서 양쪽 생성, despawn 시 월드 분리) - SkillProjectile HitEffectClientRpc 추가로 충돌 이펙트 클라이언트 동기화 - Ground Target 시스템: 타겟팅 모드 상태머신, 인디케이터, 지면 위치 RPC 전달 - 마법 오름 Ground Target 스킬 에셋 및 VfxEffect 에셋 추가 - 마법 오름 애니메이션 클립 추가 - Ground layer (Layer 7) 추가 - ProjectileBasic에 trailPrefab/hitEffect 필드 추가 - Prefabs/VFX/ 폴더 생성
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Assets/_Game/Models/Model_Weapon_완드.prefab
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7
Assets/_Game/Models/Model_Weapon_완드.prefab.meta
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