feat: 플레이어 경직/다운 회복 구간 추가

- HitReactionController에 경직, 다운 회복 가능 구간, Hit 속도 배율 파라미터 처리를 추가

- DownBegin/Recover 상태 종료를 StateMachineBehaviour로 받아 구르기 허용 구간과 다운 해제를 분리

- 드로그 발구르기를 경직 이펙트로 전환하고 넉백/경직 이펙트에서 Hit 애니메이션 속도 배율을 설정 가능하게 정리

- PlayMode 테스트를 추가해 경직/넉백이 Hit 애니메이션 속도 배율을 실제로 반영하는지 자동 검증
This commit is contained in:
2026-04-06 18:03:50 +09:00
parent daaf54169a
commit 147e9baa25
28 changed files with 1665 additions and 38 deletions

View File

@@ -27,6 +27,33 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-7325123755187262477
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hit
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
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m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 1
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -4467167322993697325, guid: 575336e929435dc4398adefbfa9cde78, type: 3}
m_Tag:
m_SpeedParameter: HitSpeedMultiplier
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-5485275494767118128
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -88,12 +115,16 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 1111345123456789014}
m_Position: {x: -1260, y: 140, z: 0}
- serializedVersion: 1
m_State: {fileID: -7325123755187262477}
m_Position: {x: -450, y: 60, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: -754003289131015157}
- {fileID: 469741948129995159}
- {fileID: 6228136561094308872}
- {fileID: 1111345123456789021}
- {fileID: -4832749926410887626}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@@ -102,6 +133,31 @@ AnimatorStateMachine:
m_ExitPosition: {x: 280, y: 270, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -7908033645098541312}
--- !u!1101 &-4832749926410887626
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Hit
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7325123755187262477}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.05
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-4652545120162758660
AnimatorState:
serializedVersion: 6
@@ -129,6 +185,40 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-4328548395604843749
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7908033645098541312}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.05
m_TransitionOffset: 0
m_ExitTime: 0.95
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!114 &-2635712880128095960
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 372818b6c3ad2c3028f7411ec532d127, type: 3}
m_Name:
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Player.PlayerDownRecoverExitBehaviour
--- !u!1102 &-2487449162152911812
AnimatorState:
serializedVersion: 6
@@ -345,6 +435,18 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Hit
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: HitSpeedMultiplier
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -421,7 +523,8 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
- {fileID: 1111345123456789022}
m_StateMachineBehaviours: []
m_StateMachineBehaviours:
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m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@@ -475,7 +578,8 @@ AnimatorState:
m_CycleOffset: 0
m_Transitions:
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m_StateMachineBehaviours: []
m_StateMachineBehaviours:
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m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
@@ -584,6 +688,18 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!114 &2761124885249802742
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m_Script: {fileID: 11500000, guid: 05c1f0fd1467993a7992e73162aebccc, type: 3}
m_Name:
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Player.PlayerDownBeginExitBehaviour
--- !u!1101 &3552691702041008167
AnimatorStateTransition:
m_ObjectHideFlags: 1