Add player action state and abnormality debug workflow
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@@ -322,6 +322,11 @@ public class NetworkedComponent : NetworkBehaviour
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## Notes
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- For Unity work, prefer Unity MCP for active scene inspection, runtime verification, prefab checks, and console review when it is available in the session.
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- Never edit code, scenes, prefabs, components, or Unity asset settings while the Unity Editor is in play mode. Stop play mode first, then edit.
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- After Unity-related edits, refresh or compile as needed and check the Unity console before proceeding.
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- For networked play tests, prefer a temporary non-conflicting test port when needed and restore the default port after validation.
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- The user has a strong project preference that play mode must be stopped before edits because network ports can remain occupied otherwise.
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- All code comments and documentation should be in Korean
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- Use `[Min()]` attribute for numeric minimums in Inspector
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- Use `[TextArea]` for multi-line string fields
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