Add player action state and abnormality debug workflow

This commit is contained in:
2026-03-19 18:21:39 +09:00
parent d39e13f032
commit 12e37dc1c7
23 changed files with 1286 additions and 25 deletions

View File

@@ -322,6 +322,11 @@ public class NetworkedComponent : NetworkBehaviour
## Notes
- For Unity work, prefer Unity MCP for active scene inspection, runtime verification, prefab checks, and console review when it is available in the session.
- Never edit code, scenes, prefabs, components, or Unity asset settings while the Unity Editor is in play mode. Stop play mode first, then edit.
- After Unity-related edits, refresh or compile as needed and check the Unity console before proceeding.
- For networked play tests, prefer a temporary non-conflicting test port when needed and restore the default port after validation.
- The user has a strong project preference that play mode must be stopped before edits because network ports can remain occupied otherwise.
- All code comments and documentation should be in Korean
- Use `[Min()]` attribute for numeric minimums in Inspector
- Use `[TextArea]` for multi-line string fields