feat: 젬 장착 제약 시스템 추가

- 기반 스킬 분류를 도입하고 젬별 장착 가능 스킬 타입 조건을 추가함
- 동일 젬 중복 장착, 카테고리 상호 배타, 특정 젬 상호 배타를 로드아웃 검증에 반영함
- 테스트용 젬/스킬 자산과 디버그 생성 메뉴를 새 제약 구조에 맞게 갱신함
- Unity 재컴파일과 콘솔 확인으로 신규 컴파일 에러가 없음을 검증함
This commit is contained in:
2026-03-26 14:49:59 +09:00
parent e4710f9a29
commit 1261d4dc3c
27 changed files with 399 additions and 34 deletions

View File

@@ -18,6 +18,9 @@ MonoBehaviour:
\uC82C" \uC82C"
icon: {fileID: 0} icon: {fileID: 0}
category: 3 category: 3
allowedSkillTypes: 63
incompatibleCategories:
incompatibleGems: []
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@@ -17,6 +17,9 @@ MonoBehaviour:
\uD14C\uC2A4\uD2B8\uC6A9 \uACF5\uACA9 \uC82C" \uD14C\uC2A4\uD2B8\uC6A9 \uACF5\uACA9 \uC82C"
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@@ -17,6 +17,9 @@ MonoBehaviour:
\uC5B9\uB294 \uD14C\uC2A4\uD2B8\uC6A9 \uC82C" \uC5B9\uB294 \uD14C\uC2A4\uD2B8\uC6A9 \uC82C"
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@@ -17,6 +17,9 @@ MonoBehaviour:
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category: 4 category: 4
allowedSkillTypes: 1
incompatibleCategories:
incompatibleGems: []
manaCostMultiplier: 1.05 manaCostMultiplier: 1.05
cooldownMultiplier: 1.1 cooldownMultiplier: 1.1
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View File

@@ -17,6 +17,9 @@ MonoBehaviour:
\uB514\uBC84\uD504\uB97C \uBD80\uC5EC\uD558\uB294 \uC81C\uC5B4 \uC82C" \uB514\uBC84\uD504\uB97C \uBD80\uC5EC\uD558\uB294 \uC81C\uC5B4 \uC82C"
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incompatibleCategories:
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@@ -17,6 +17,9 @@ MonoBehaviour:
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category: 6 category: 6
allowedSkillTypes: 1
incompatibleCategories:
incompatibleGems: []
manaCostMultiplier: 1.2 manaCostMultiplier: 1.2
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castSpeedMultiplier: 1.1 castSpeedMultiplier: 1.1

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@@ -17,6 +17,9 @@ MonoBehaviour:
\uD14C\uC2A4\uD2B8\uC6A9 \uACF5\uACA9 \uC82C" \uD14C\uC2A4\uD2B8\uC6A9 \uACF5\uACA9 \uC82C"
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category: 1 category: 1
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incompatibleCategories:
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manaCostMultiplier: 1 manaCostMultiplier: 1
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castSpeedMultiplier: 1 castSpeedMultiplier: 1

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@@ -17,6 +17,9 @@ MonoBehaviour:
\uD14C\uC2A4\uD2B8\uC6A9 \uACF5\uACA9 \uC82C" \uD14C\uC2A4\uD2B8\uC6A9 \uACF5\uACA9 \uC82C"
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incompatibleCategories:
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@@ -17,6 +17,9 @@ MonoBehaviour:
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castSpeedMultiplier: 1 castSpeedMultiplier: 1

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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: 치유 skillName: "\uCE58\uC720"
description: 자신의 체력을 빠르게 회복한다. description: "\uC790\uC2E0\uC758 \uCCB4\uB825\uC744 \uBE60\uB974\uAC8C \uD68C\uBCF5\uD55C\uB2E4."
icon: {fileID: 0} icon: {fileID: 0}
baseTypes: 4
skillClip: {fileID: -8689311932429934276, guid: 4450ee0d92144ade9f63dd601432d3bf, type: 3} skillClip: {fileID: -8689311932429934276, guid: 4450ee0d92144ade9f63dd601432d3bf, type: 3}
endClip: {fileID: 0} endClip: {fileID: 0}
animationSpeed: 1 animationSpeed: 1
@@ -26,6 +27,7 @@ MonoBehaviour:
blockOtherSkillsWhileCasting: 1 blockOtherSkillsWhileCasting: 1
cooldown: 8 cooldown: 8
manaCost: 18 manaCost: 18
maxGemSlotCount: 2
castStartEffects: castStartEffects:
- {fileID: 11400000, guid: e7d0d605c1c2449ebc41f1a713670d6b, type: 2} - {fileID: 11400000, guid: e7d0d605c1c2449ebc41f1a713670d6b, type: 2}
effects: effects:

View File

@@ -16,11 +16,19 @@ MonoBehaviour:
description: "\uD22C\uC0AC\uCCB4\uB97C \uBC1C\uC0AC\uD569\uB2C8\uB2E4. \uBA85\uC911 description: "\uD22C\uC0AC\uCCB4\uB97C \uBC1C\uC0AC\uD569\uB2C8\uB2E4. \uBA85\uC911
\uC2DC \uC6D0\uAC70\uB9AC \uB300\uBBF8\uC9C0\uB97C \uC785\uD799\uB2C8\uB2E4." \uC2DC \uC6D0\uAC70\uB9AC \uB300\uBBF8\uC9C0\uB97C \uC785\uD799\uB2C8\uB2E4."
icon: {fileID: 0} icon: {fileID: 0}
baseTypes: 1
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3} skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
endClip: {fileID: 0} endClip: {fileID: 0}
animationSpeed: 1
useRootMotion: 1 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
cooldown: 1.5 cooldown: 1.5
manaCost: 10 manaCost: 10
maxGemSlotCount: 2
castStartEffects: []
effects: effects:
- {fileID: 11400000, guid: fa684d4a7ce68d54aa4ce101f9400c35, type: 2} - {fileID: 11400000, guid: fa684d4a7ce68d54aa4ce101f9400c35, type: 2}

View File

@@ -13,13 +13,21 @@ MonoBehaviour:
m_Name: "Data_Skill_Player_\uD68C\uC804\uBCA0\uAE30" m_Name: "Data_Skill_Player_\uD68C\uC804\uBCA0\uAE30"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uD68C\uC804\uBCA0\uAE30" skillName: "\uD68C\uC804\uBCA0\uAE30"
description: description:
icon: {fileID: 0} icon: {fileID: 0}
baseTypes: 1
skillClip: {fileID: 0} skillClip: {fileID: 0}
endClip: {fileID: 0} endClip: {fileID: 0}
animationSpeed: 1
useRootMotion: 0 useRootMotion: 0
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
cooldown: 2 cooldown: 2
manaCost: 10 manaCost: 10
maxGemSlotCount: 2
castStartEffects: []
effects: effects:
- {fileID: 11400000, guid: c3d4e5f6a1b2c3d4e5f6a1b2c3d4e5f6, type: 2} - {fileID: 11400000, guid: c3d4e5f6a1b2c3d4e5f6a1b2c3d4e5f6, type: 2}

View File

@@ -624,7 +624,8 @@ namespace Colosseum.Editor
1f, 1f,
1f, 1f,
0, 0,
damageEffect); damageEffect,
allowedSkillTypes: SkillBaseType.Attack);
CreateOrUpdateGemAsset( CreateOrUpdateGemAsset(
ChallengerGemPath, ChallengerGemPath,
@@ -639,7 +640,8 @@ namespace Colosseum.Editor
1f, 1f,
1.5f, 1.5f,
0, 0,
tauntEffect); tauntEffect,
allowedSkillTypes: SkillBaseType.Attack);
CreateOrUpdateGemAsset( CreateOrUpdateGemAsset(
GuardianGemPath, GuardianGemPath,
@@ -654,7 +656,8 @@ namespace Colosseum.Editor
1.5f, 1.5f,
1f, 1f,
0, 0,
shieldEffect); shieldEffect,
allowedSkillTypes: SkillBaseType.Attack);
CreateOrUpdateGemAsset( CreateOrUpdateGemAsset(
RepeatGemPath, RepeatGemPath,
@@ -669,7 +672,8 @@ namespace Colosseum.Editor
1f, 1f,
1f, 1f,
1, 1,
null); null,
allowedSkillTypes: SkillBaseType.Attack);
CreateOrUpdateGemAsset( CreateOrUpdateGemAsset(
FortitudeGemPath, FortitudeGemPath,
@@ -718,7 +722,8 @@ namespace Colosseum.Editor
1f, 1f,
1f, 1f,
0, 0,
edgeDamageEffect); edgeDamageEffect,
allowedSkillTypes: SkillBaseType.Attack);
CreateOrUpdateGemAsset( CreateOrUpdateGemAsset(
ImpactGemPath, ImpactGemPath,
@@ -733,7 +738,8 @@ namespace Colosseum.Editor
1f, 1f,
1f, 1f,
0, 0,
impactDamageEffect); impactDamageEffect,
allowedSkillTypes: SkillBaseType.Attack);
CreateOrUpdateGemAsset( CreateOrUpdateGemAsset(
BreachGemPath, BreachGemPath,
@@ -748,7 +754,8 @@ namespace Colosseum.Editor
1f, 1f,
1f, 1f,
0, 0,
breachDamageEffect); breachDamageEffect,
allowedSkillTypes: SkillBaseType.Attack);
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
AssetDatabase.Refresh(); AssetDatabase.Refresh();
@@ -786,6 +793,20 @@ namespace Colosseum.Editor
SkillGemData impactGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ImpactGemPath); SkillGemData impactGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ImpactGemPath);
SkillGemData breachGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(BreachGemPath); SkillGemData breachGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(BreachGemPath);
SetSkillBaseTypes(slashSkill, SkillBaseType.Attack);
SetSkillBaseTypes(tauntSkill, SkillBaseType.Control | SkillBaseType.Utility);
SetSkillBaseTypes(guardSkill, SkillBaseType.Defense);
SetSkillBaseTypes(dashSkill, SkillBaseType.Mobility);
SetSkillBaseTypes(ironWallSkill, SkillBaseType.Defense | SkillBaseType.Support);
SetSkillBaseTypes(pierceSkill, SkillBaseType.Attack);
SetSkillBaseTypes(gemTestSkill, SkillBaseType.Attack);
SetSkillBaseTypes(healSkill, SkillBaseType.Support);
SetSkillBaseTypes(areaHealSkill, SkillBaseType.Support);
SetSkillBaseTypes(shieldSkill, SkillBaseType.Defense | SkillBaseType.Support);
SetSkillBaseTypes(projectileSkill, SkillBaseType.Attack);
SetSkillBaseTypes(spinSkill, SkillBaseType.Attack);
SetSkillBaseTypes(evadeSkill, SkillBaseType.Mobility);
EnsureGemTestSkillSlotCount(gemTestSkill, 3); EnsureGemTestSkillSlotCount(gemTestSkill, 3);
CreateOrUpdatePresetAsset( CreateOrUpdatePresetAsset(
@@ -1314,7 +1335,10 @@ namespace Colosseum.Editor
SkillEffect triggeredEffect, SkillEffect triggeredEffect,
AbnormalityData[] selfAbnormalities = null, AbnormalityData[] selfAbnormalities = null,
int triggeredAbnormalityIndex = -1, int triggeredAbnormalityIndex = -1,
AbnormalityData[] onHitAbnormalities = null) AbnormalityData[] onHitAbnormalities = null,
SkillBaseType allowedSkillTypes = SkillBaseType.All,
SkillGemCategory[] incompatibleCategories = null,
SkillGemData[] incompatibleGems = null)
{ {
SkillGemData gem = AssetDatabase.LoadAssetAtPath<SkillGemData>(assetPath); SkillGemData gem = AssetDatabase.LoadAssetAtPath<SkillGemData>(assetPath);
if (gem == null) if (gem == null)
@@ -1340,6 +1364,21 @@ namespace Colosseum.Editor
serializedGem.FindProperty("shieldMultiplier").floatValue = shieldMultiplier; serializedGem.FindProperty("shieldMultiplier").floatValue = shieldMultiplier;
serializedGem.FindProperty("threatMultiplier").floatValue = threatMultiplier; serializedGem.FindProperty("threatMultiplier").floatValue = threatMultiplier;
serializedGem.FindProperty("additionalRepeatCount").intValue = additionalRepeatCount; serializedGem.FindProperty("additionalRepeatCount").intValue = additionalRepeatCount;
serializedGem.FindProperty("allowedSkillTypes").intValue = (int)allowedSkillTypes;
SerializedProperty incompatibleCategoriesProperty = serializedGem.FindProperty("incompatibleCategories");
incompatibleCategoriesProperty.arraySize = incompatibleCategories != null ? incompatibleCategories.Length : 0;
for (int i = 0; i < incompatibleCategoriesProperty.arraySize; i++)
{
incompatibleCategoriesProperty.GetArrayElementAtIndex(i).enumValueIndex = (int)incompatibleCategories[i];
}
SerializedProperty incompatibleGemsProperty = serializedGem.FindProperty("incompatibleGems");
incompatibleGemsProperty.arraySize = incompatibleGems != null ? incompatibleGems.Length : 0;
for (int i = 0; i < incompatibleGemsProperty.arraySize; i++)
{
incompatibleGemsProperty.GetArrayElementAtIndex(i).objectReferenceValue = incompatibleGems[i];
}
SerializedProperty castStartEffectsProperty = serializedGem.FindProperty("castStartEffects"); SerializedProperty castStartEffectsProperty = serializedGem.FindProperty("castStartEffects");
castStartEffectsProperty.arraySize = 0; castStartEffectsProperty.arraySize = 0;
@@ -1385,6 +1424,21 @@ namespace Colosseum.Editor
EditorUtility.SetDirty(gem); EditorUtility.SetDirty(gem);
} }
private static void SetSkillBaseTypes(SkillData skill, SkillBaseType baseTypes)
{
if (skill == null)
return;
SerializedObject serializedSkill = new SerializedObject(skill);
SerializedProperty baseTypesProperty = serializedSkill.FindProperty("baseTypes");
if (baseTypesProperty == null || baseTypesProperty.intValue == (int)baseTypes)
return;
baseTypesProperty.intValue = (int)baseTypes;
serializedSkill.ApplyModifiedPropertiesWithoutUndo();
EditorUtility.SetDirty(skill);
}
private static DamageEffect CreateOrUpdateDamageEffectAsset(string assetPath, float baseDamage) private static DamageEffect CreateOrUpdateDamageEffectAsset(string assetPath, float baseDamage)
{ {
DamageEffect effect = AssetDatabase.LoadAssetAtPath<DamageEffect>(assetPath); DamageEffect effect = AssetDatabase.LoadAssetAtPath<DamageEffect>(assetPath);

View File

@@ -432,6 +432,7 @@ namespace Colosseum.Player
skillLoadoutEntries[slotIndex] = loadoutEntry != null ? loadoutEntry.CreateCopy() : new SkillLoadoutEntry(); skillLoadoutEntries[slotIndex] = loadoutEntry != null ? loadoutEntry.CreateCopy() : new SkillLoadoutEntry();
skillLoadoutEntries[slotIndex].EnsureGemSlotCapacity(); skillLoadoutEntries[slotIndex].EnsureGemSlotCapacity();
skillLoadoutEntries[slotIndex].SanitizeInvalidGems(true);
skillSlots[slotIndex] = skillLoadoutEntries[slotIndex].BaseSkill; skillSlots[slotIndex] = skillLoadoutEntries[slotIndex].BaseSkill;
OnSkillSlotsChanged?.Invoke(); OnSkillSlotsChanged?.Invoke();
} }
@@ -468,6 +469,7 @@ namespace Colosseum.Player
{ {
skillLoadoutEntries[i] = loadouts[i] != null ? loadouts[i].CreateCopy() : new SkillLoadoutEntry(); skillLoadoutEntries[i] = loadouts[i] != null ? loadouts[i].CreateCopy() : new SkillLoadoutEntry();
skillLoadoutEntries[i].EnsureGemSlotCapacity(); skillLoadoutEntries[i].EnsureGemSlotCapacity();
skillLoadoutEntries[i].SanitizeInvalidGems(true);
skillSlots[i] = skillLoadoutEntries[i].BaseSkill; skillSlots[i] = skillLoadoutEntries[i].BaseSkill;
} }

View File

@@ -5,6 +5,23 @@ using UnityEngine;
namespace Colosseum.Skills namespace Colosseum.Skills
{ {
/// <summary>
/// 젬 장착 조건에서 사용하는 기반 스킬 분류입니다.
/// 하나의 스킬이 여러 분류를 동시에 가질 수 있습니다.
/// </summary>
[Flags]
public enum SkillBaseType
{
None = 0,
Attack = 1 << 0,
Defense = 1 << 1,
Support = 1 << 2,
Control = 1 << 3,
Mobility = 1 << 4,
Utility = 1 << 5,
All = Attack | Defense | Support | Control | Mobility | Utility,
}
/// <summary> /// <summary>
/// 스킬 데이터. 스킬의 기본 정보와 효과 목록을 관리합니다. /// 스킬 데이터. 스킬의 기본 정보와 효과 목록을 관리합니다.
/// </summary> /// </summary>
@@ -17,6 +34,10 @@ namespace Colosseum.Skills
[SerializeField] private string description; [SerializeField] private string description;
[SerializeField] private Sprite icon; [SerializeField] private Sprite icon;
[Header("기반 스킬 분류")]
[Tooltip("젬 장착 가능 조건에 사용하는 기반 스킬 분류")]
[SerializeField] private SkillBaseType baseTypes = SkillBaseType.None;
[Header("애니메이션")] [Header("애니메이션")]
[Tooltip("기본 Animator Controller의 'Skill' 상태에 덮어씌워질 클립")] [Tooltip("기본 Animator Controller의 'Skill' 상태에 덮어씌워질 클립")]
[SerializeField] private AnimationClip skillClip; [SerializeField] private AnimationClip skillClip;
@@ -61,6 +82,7 @@ namespace Colosseum.Skills
public string SkillName => skillName; public string SkillName => skillName;
public string Description => description; public string Description => description;
public Sprite Icon => icon; public Sprite Icon => icon;
public SkillBaseType BaseTypes => baseTypes;
public AnimationClip SkillClip => skillClip; public AnimationClip SkillClip => skillClip;
public AnimationClip EndClip => endClip; public AnimationClip EndClip => endClip;
public float AnimationSpeed => animationSpeed; public float AnimationSpeed => animationSpeed;

View File

@@ -65,6 +65,14 @@ namespace Colosseum.Skills
[Tooltip("젬의 주 역할 분류")] [Tooltip("젬의 주 역할 분류")]
[SerializeField] private SkillGemCategory category = SkillGemCategory.Common; [SerializeField] private SkillGemCategory category = SkillGemCategory.Common;
[Header("장착 제약")]
[Tooltip("장착 가능한 기반 스킬 분류입니다. None 또는 All이면 제한하지 않습니다.")]
[SerializeField] private SkillBaseType allowedSkillTypes = SkillBaseType.All;
[Tooltip("함께 장착할 수 없는 젬 분류")]
[SerializeField] private SkillGemCategory[] incompatibleCategories = Array.Empty<SkillGemCategory>();
[Tooltip("함께 장착할 수 없는 특정 젬")]
[SerializeField] private List<SkillGemData> incompatibleGems = new();
[Header("기본 수치 보정")] [Header("기본 수치 보정")]
[Tooltip("장착 시 마나 비용 배율")] [Tooltip("장착 시 마나 비용 배율")]
[Min(0f)] [SerializeField] private float manaCostMultiplier = 1f; [Min(0f)] [SerializeField] private float manaCostMultiplier = 1f;
@@ -99,6 +107,7 @@ namespace Colosseum.Skills
public string Description => description; public string Description => description;
public Sprite Icon => icon; public Sprite Icon => icon;
public SkillGemCategory Category => category; public SkillGemCategory Category => category;
public SkillBaseType AllowedSkillTypes => allowedSkillTypes;
public float ManaCostMultiplier => manaCostMultiplier; public float ManaCostMultiplier => manaCostMultiplier;
public float CooldownMultiplier => cooldownMultiplier; public float CooldownMultiplier => cooldownMultiplier;
public float CastSpeedMultiplier => castSpeedMultiplier; public float CastSpeedMultiplier => castSpeedMultiplier;
@@ -107,9 +116,59 @@ namespace Colosseum.Skills
public float ShieldMultiplier => shieldMultiplier; public float ShieldMultiplier => shieldMultiplier;
public float ThreatMultiplier => threatMultiplier; public float ThreatMultiplier => threatMultiplier;
public int AdditionalRepeatCount => additionalRepeatCount; public int AdditionalRepeatCount => additionalRepeatCount;
public IReadOnlyList<SkillGemCategory> IncompatibleCategories => incompatibleCategories;
public IReadOnlyList<SkillGemData> IncompatibleGems => incompatibleGems;
public IReadOnlyList<SkillEffect> CastStartEffects => castStartEffects; public IReadOnlyList<SkillEffect> CastStartEffects => castStartEffects;
public IReadOnlyList<SkillGemTriggeredEffectEntry> TriggeredEffects => triggeredEffects; public IReadOnlyList<SkillGemTriggeredEffectEntry> TriggeredEffects => triggeredEffects;
public IReadOnlyList<AbnormalityData> SelfAbnormalities => selfAbnormalities; public IReadOnlyList<AbnormalityData> SelfAbnormalities => selfAbnormalities;
public IReadOnlyList<SkillGemTriggeredAbnormalityEntry> OnHitAbnormalities => onHitAbnormalities; public IReadOnlyList<SkillGemTriggeredAbnormalityEntry> OnHitAbnormalities => onHitAbnormalities;
/// <summary>
/// 지정한 기반 스킬에 이 젬을 장착할 수 있는지 확인합니다.
/// </summary>
public bool CanAttachToSkill(SkillData skill)
{
if (skill == null)
return false;
if (allowedSkillTypes == SkillBaseType.None || allowedSkillTypes == SkillBaseType.All)
return true;
return (allowedSkillTypes & skill.BaseTypes) != 0;
}
/// <summary>
/// 지정한 젬 분류와 상호 배타적인지 확인합니다.
/// </summary>
public bool IsCategoryIncompatible(SkillGemCategory otherCategory)
{
if (incompatibleCategories == null || incompatibleCategories.Length == 0)
return false;
for (int i = 0; i < incompatibleCategories.Length; i++)
{
if (incompatibleCategories[i] == otherCategory)
return true;
}
return false;
}
/// <summary>
/// 지정한 젬과 상호 배타적인지 확인합니다.
/// </summary>
public bool IsGemIncompatible(SkillGemData other)
{
if (other == null || incompatibleGems == null || incompatibleGems.Count == 0)
return false;
for (int i = 0; i < incompatibleGems.Count; i++)
{
if (incompatibleGems[i] == other)
return true;
}
return false;
}
} }
} }

View File

@@ -44,6 +44,7 @@ namespace Colosseum.Skills
} }
} }
copy.SanitizeInvalidGems();
return copy; return copy;
} }
@@ -56,7 +57,10 @@ namespace Colosseum.Skills
slotCount = Mathf.Max(0, slotCount); slotCount = Mathf.Max(0, slotCount);
if (socketedGems != null && socketedGems.Length == slotCount) if (socketedGems != null && socketedGems.Length == slotCount)
{
SanitizeInvalidGems();
return; return;
}
SkillGemData[] resized = new SkillGemData[slotCount]; SkillGemData[] resized = new SkillGemData[slotCount];
if (socketedGems != null) if (socketedGems != null)
@@ -69,21 +73,23 @@ namespace Colosseum.Skills
} }
socketedGems = resized; socketedGems = resized;
SanitizeInvalidGems();
} }
public void SetBaseSkill(SkillData skill) public void SetBaseSkill(SkillData skill)
{ {
baseSkill = skill; baseSkill = skill;
EnsureGemSlotCapacity(); EnsureGemSlotCapacity();
SanitizeInvalidGems();
} }
public void SetGem(int slotIndex, SkillGemData gem) public void SetGem(int slotIndex, SkillGemData gem)
{ {
EnsureGemSlotCapacity(); if (!TrySetGem(slotIndex, gem, out string reason) && gem != null)
if (slotIndex < 0 || slotIndex >= socketedGems.Length) {
return; string skillName = baseSkill != null ? baseSkill.SkillName : "(없음)";
Debug.LogWarning($"[SkillLoadout] 젬 장착 실패 | Skill={skillName} | Slot={slotIndex} | Gem={gem.GemName} | Reason={reason}");
socketedGems[slotIndex] = gem; }
} }
public SkillGemData GetGem(int slotIndex) public SkillGemData GetGem(int slotIndex)
@@ -95,6 +101,64 @@ namespace Colosseum.Skills
return socketedGems[slotIndex]; return socketedGems[slotIndex];
} }
/// <summary>
/// 지정한 슬롯에 젬을 장착 시도하고, 실패 이유를 반환합니다.
/// </summary>
public bool TrySetGem(int slotIndex, SkillGemData gem, out string reason)
{
reason = string.Empty;
EnsureGemSlotCapacity();
if (slotIndex < 0 || slotIndex >= socketedGems.Length)
{
reason = "유효하지 않은 젬 슬롯입니다.";
return false;
}
if (gem == null)
{
socketedGems[slotIndex] = null;
return true;
}
if (!TryValidateGemForSlot(slotIndex, gem, null, out reason))
return false;
socketedGems[slotIndex] = gem;
return true;
}
/// <summary>
/// 현재 로드아웃의 잘못된 젬 조합을 제거합니다.
/// </summary>
public void SanitizeInvalidGems(bool logWarnings = false)
{
if (socketedGems == null || socketedGems.Length == 0)
return;
List<SkillGemData> acceptedGems = new List<SkillGemData>(socketedGems.Length);
for (int i = 0; i < socketedGems.Length; i++)
{
SkillGemData gem = socketedGems[i];
if (gem == null)
continue;
if (TryValidateGemForSlot(i, gem, acceptedGems, out string reason))
{
acceptedGems.Add(gem);
continue;
}
if (logWarnings)
{
string skillName = baseSkill != null ? baseSkill.SkillName : "(없음)";
Debug.LogWarning($"[SkillLoadout] 젬 장착 제약으로 제거됨 | Skill={skillName} | Slot={i} | Gem={gem.GemName} | Reason={reason}");
}
socketedGems[i] = null;
}
}
public float GetResolvedManaCost() public float GetResolvedManaCost()
{ {
if (baseSkill == null) if (baseSkill == null)
@@ -347,6 +411,78 @@ namespace Colosseum.Skills
abnormalityList.Add(abnormality); abnormalityList.Add(abnormality);
} }
private bool TryValidateGemForSlot(int slotIndex, SkillGemData gem, IReadOnlyList<SkillGemData> acceptedGems, out string reason)
{
reason = string.Empty;
if (gem == null)
return true;
if (baseSkill == null)
{
reason = "기반 스킬이 없는 슬롯에는 젬을 장착할 수 없습니다.";
return false;
}
if (!gem.CanAttachToSkill(baseSkill))
{
reason = $"기반 스킬 분류 제약을 만족하지 않습니다. Skill={baseSkill.BaseTypes}, Allowed={gem.AllowedSkillTypes}";
return false;
}
if (acceptedGems != null)
{
for (int i = 0; i < acceptedGems.Count; i++)
{
if (!TryValidateGemPair(gem, acceptedGems[i], out reason))
return false;
}
return true;
}
for (int i = 0; i < socketedGems.Length; i++)
{
if (i == slotIndex)
continue;
SkillGemData otherGem = socketedGems[i];
if (otherGem == null)
continue;
if (!TryValidateGemPair(gem, otherGem, out reason))
return false;
}
return true;
}
private static bool TryValidateGemPair(SkillGemData gem, SkillGemData otherGem, out string reason)
{
reason = string.Empty;
if (gem == null || otherGem == null)
return true;
if (gem == otherGem)
{
reason = "동일한 젬은 하나의 스킬에 여러 개 장착할 수 없습니다.";
return false;
}
if (gem.IsGemIncompatible(otherGem) || otherGem.IsGemIncompatible(gem))
{
reason = $"{gem.GemName}과 {otherGem.GemName}은 함께 장착할 수 없습니다.";
return false;
}
if (gem.IsCategoryIncompatible(otherGem.Category) || otherGem.IsCategoryIncompatible(gem.Category))
{
reason = $"{gem.Category} / {otherGem.Category} 분류 조합은 허용되지 않습니다.";
return false;
}
return true;
}
private float GetResolvedScalarMultiplier(System.Func<SkillGemData, float> selector) private float GetResolvedScalarMultiplier(System.Func<SkillGemData, float> selector)
{ {
if (baseSkill == null) if (baseSkill == null)