feat: 플레이어 탱킹 및 지원 스킬 1차 구현
- 도발, 방어 태세, 철벽 스킬과 위협 생성 배율 시스템을 추가 - 치유, 광역 치유, 보호막 스킬과 관련 이상상태/이펙트 자산을 구성 - 보호막 흡수 로직과 체력 HUD 보너스 표시를 PlayerNetworkController, PlayerHUD, StatBar에 반영 - 플레이어 프리팹 슬롯과 디버그 메뉴를 확장해 탱킹·지원 스킬 검증 경로를 추가 - Unity 컴파일과 런타임 테스트에서 도발, 치유, 광역 치유, 보호막 발동 및 보호막 수치 적용을 확인
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6170bac0d8f253349adf49e3f2a39c3f, type: 3}
|
||||
m_Name: Data_Abnormality_Player_방어태세
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Abnormalities.AbnormalityData
|
||||
abnormalityName: 방어 태세
|
||||
icon: {fileID: 0}
|
||||
duration: 4
|
||||
level: 1
|
||||
isDebuff: 0
|
||||
statModifiers: []
|
||||
periodicInterval: 0
|
||||
periodicValue: 0
|
||||
controlType: 0
|
||||
slowMultiplier: 0.5
|
||||
incomingDamageMultiplier: 0.65
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 125cb0e546495694c8d1d99ff0e15057
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6170bac0d8f253349adf49e3f2a39c3f, type: 3}
|
||||
m_Name: Data_Abnormality_Player_철벽
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Abnormalities.AbnormalityData
|
||||
abnormalityName: 철벽
|
||||
icon: {fileID: 0}
|
||||
duration: 1.5
|
||||
level: 1
|
||||
isDebuff: 0
|
||||
statModifiers: []
|
||||
periodicInterval: 0
|
||||
periodicValue: 0
|
||||
controlType: 4
|
||||
slowMultiplier: 0.5
|
||||
incomingDamageMultiplier: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d0f7370ef4e6e64a96ae38b4c266af5
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset
Normal file
30
Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset
Normal file
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
||||
m_Name: Data_Skill_Player_광역치유
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
||||
skillName: 광역 치유
|
||||
description: 주변 아군과 자신의 체력을 함께 회복한다.
|
||||
icon: {fileID: 0}
|
||||
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
|
||||
endClip: {fileID: 0}
|
||||
animationSpeed: 1
|
||||
useRootMotion: 0
|
||||
ignoreRootMotionY: 1
|
||||
jumpToTarget: 0
|
||||
blockMovementWhileCasting: 1
|
||||
blockJumpWhileCasting: 1
|
||||
blockOtherSkillsWhileCasting: 1
|
||||
cooldown: 16
|
||||
manaCost: 30
|
||||
effects:
|
||||
- {fileID: 11400000, guid: d33ec3ec97ad8084e81bb5a60f1e0eca, type: 2}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a245d40a0d21b248b942033d4ec4309
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset
Normal file
30
Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset
Normal file
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
||||
m_Name: Data_Skill_Player_도발
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
||||
skillName: 도발
|
||||
description: 주변 적의 위협 수치를 크게 높이고 짧은 시간 동안 위협 생성량을 증가시킨다.
|
||||
icon: {fileID: 0}
|
||||
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
|
||||
endClip: {fileID: 0}
|
||||
animationSpeed: 1
|
||||
useRootMotion: 0
|
||||
ignoreRootMotionY: 1
|
||||
jumpToTarget: 0
|
||||
blockMovementWhileCasting: 1
|
||||
blockJumpWhileCasting: 1
|
||||
blockOtherSkillsWhileCasting: 1
|
||||
cooldown: 8
|
||||
manaCost: 10
|
||||
effects:
|
||||
- {fileID: 11400000, guid: f0aaa98426be3d44082a386c00ea9aea, type: 2}
|
||||
8
Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset.meta
Normal file
8
Assets/_Game/Data/Skills/Data_Skill_Player_도발.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1020083ab98b8214f918fa2ab7c1a3a1
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset
Normal file
30
Assets/_Game/Data/Skills/Data_Skill_Player_방어태세.asset
Normal file
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
||||
m_Name: Data_Skill_Player_방어태세
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
||||
skillName: 방어 태세
|
||||
description: 짧은 시간 동안 받는 피해를 줄이고 위협 생성량을 높인다.
|
||||
icon: {fileID: 0}
|
||||
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
|
||||
endClip: {fileID: 0}
|
||||
animationSpeed: 1
|
||||
useRootMotion: 0
|
||||
ignoreRootMotionY: 1
|
||||
jumpToTarget: 0
|
||||
blockMovementWhileCasting: 1
|
||||
blockJumpWhileCasting: 1
|
||||
blockOtherSkillsWhileCasting: 1
|
||||
cooldown: 10
|
||||
manaCost: 12
|
||||
effects:
|
||||
- {fileID: 11400000, guid: a7024f38a9ce6c94ba466164604bde3b, type: 2}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a822c7e8c7cee5546ad594b582208e53
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset
Normal file
30
Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset
Normal file
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
||||
m_Name: Data_Skill_Player_보호막
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
||||
skillName: 보호막
|
||||
description: 주변 아군과 자신에게 피해를 흡수하는 보호막을 부여한다.
|
||||
icon: {fileID: 0}
|
||||
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
|
||||
endClip: {fileID: 0}
|
||||
animationSpeed: 1
|
||||
useRootMotion: 0
|
||||
ignoreRootMotionY: 1
|
||||
jumpToTarget: 0
|
||||
blockMovementWhileCasting: 1
|
||||
blockJumpWhileCasting: 1
|
||||
blockOtherSkillsWhileCasting: 1
|
||||
cooldown: 18
|
||||
manaCost: 24
|
||||
effects:
|
||||
- {fileID: 11400000, guid: 65ed1eabc2fb73d43b86230317222608, type: 2}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b78d2eb76cdfbe248b65bafe6e1dc231
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset
Normal file
30
Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset
Normal file
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
||||
m_Name: Data_Skill_Player_철벽
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
||||
skillName: 철벽
|
||||
description: 짧은 시간 동안 무적이 되며 위협 생성량이 약간 증가한다.
|
||||
icon: {fileID: 0}
|
||||
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
|
||||
endClip: {fileID: 0}
|
||||
animationSpeed: 1
|
||||
useRootMotion: 0
|
||||
ignoreRootMotionY: 1
|
||||
jumpToTarget: 0
|
||||
blockMovementWhileCasting: 1
|
||||
blockJumpWhileCasting: 1
|
||||
blockOtherSkillsWhileCasting: 1
|
||||
cooldown: 18
|
||||
manaCost: 20
|
||||
effects:
|
||||
- {fileID: 11400000, guid: bc418a5bb985ee34395994d50918086b, type: 2}
|
||||
8
Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset.meta
Normal file
8
Assets/_Game/Data/Skills/Data_Skill_Player_철벽.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29e1ce0656471b54f84b18a773032a99
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
30
Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset
Normal file
30
Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset
Normal file
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
||||
m_Name: Data_Skill_Player_치유
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
||||
skillName: 치유
|
||||
description: 자신의 체력을 빠르게 회복한다.
|
||||
icon: {fileID: 0}
|
||||
skillClip: {fileID: -8689311932429934276, guid: ac0adc4c7f982fe4d82eac9c2267f0c6, type: 3}
|
||||
endClip: {fileID: 0}
|
||||
animationSpeed: 1
|
||||
useRootMotion: 0
|
||||
ignoreRootMotionY: 1
|
||||
jumpToTarget: 0
|
||||
blockMovementWhileCasting: 1
|
||||
blockJumpWhileCasting: 1
|
||||
blockOtherSkillsWhileCasting: 1
|
||||
cooldown: 8
|
||||
manaCost: 18
|
||||
effects:
|
||||
- {fileID: 11400000, guid: fa5f619fe89f93f4293a0d5edcfe9592, type: 2}
|
||||
8
Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset.meta
Normal file
8
Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21598931a138aa44c86d85d67f6c534a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: abc224c01f587d447bc8df723ef522ba, type: 3}
|
||||
m_Name: Data_SkillEffect_Player_광역치유_0_회복
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.HealEffect
|
||||
targetType: 1
|
||||
targetTeam: 1
|
||||
areaCenter: 0
|
||||
areaShape: 0
|
||||
targetLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
includeCasterInArea: 1
|
||||
areaRadius: 6
|
||||
fanOriginDistance: 1
|
||||
fanRadius: 3
|
||||
fanHalfAngle: 45
|
||||
baseHeal: 18
|
||||
healScaling: 0.75
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d33ec3ec97ad8084e81bb5a60f1e0eca
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,29 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bd72562b167fced4191f12bd3a86d341, type: 3}
|
||||
m_Name: Data_SkillEffect_Player_도발_0_도발
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.TauntEffect
|
||||
targetType: 0
|
||||
targetTeam: 0
|
||||
areaCenter: 0
|
||||
areaShape: 0
|
||||
targetLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
areaRadius: 5
|
||||
fanOriginDistance: 1
|
||||
fanRadius: 3
|
||||
fanHalfAngle: 45
|
||||
flatThreatAmount: 60
|
||||
threatLeadBonus: 20
|
||||
selfThreatMultiplier: 1.75
|
||||
selfThreatMultiplierDuration: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0aaa98426be3d44082a386c00ea9aea
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 639a0e2e83c292b4aaf5bc4b1532f099, type: 3}
|
||||
m_Name: Data_SkillEffect_Player_방어태세_0_강화
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.CombatBuffEffect
|
||||
targetType: 0
|
||||
targetTeam: 0
|
||||
areaCenter: 0
|
||||
areaShape: 0
|
||||
targetLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
areaRadius: 3
|
||||
fanOriginDistance: 1
|
||||
fanRadius: 3
|
||||
fanHalfAngle: 45
|
||||
abnormalityData: {fileID: 11400000, guid: 125cb0e546495694c8d1d99ff0e15057, type: 2}
|
||||
threatMultiplier: 1.35
|
||||
threatMultiplierDuration: 4
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7024f38a9ce6c94ba466164604bde3b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,29 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6598d3be8b5522b4494d1f60cbc1986c, type: 3}
|
||||
m_Name: Data_SkillEffect_Player_보호막_0_보호막
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.ShieldEffect
|
||||
targetType: 1
|
||||
targetTeam: 1
|
||||
areaCenter: 0
|
||||
areaShape: 0
|
||||
targetLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
includeCasterInArea: 1
|
||||
areaRadius: 6
|
||||
fanOriginDistance: 1
|
||||
fanRadius: 3
|
||||
fanHalfAngle: 45
|
||||
baseShield: 28
|
||||
shieldScaling: 0.8
|
||||
duration: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65ed1eabc2fb73d43b86230317222608
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 639a0e2e83c292b4aaf5bc4b1532f099, type: 3}
|
||||
m_Name: Data_SkillEffect_Player_철벽_0_강화
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.CombatBuffEffect
|
||||
targetType: 0
|
||||
targetTeam: 0
|
||||
areaCenter: 0
|
||||
areaShape: 0
|
||||
targetLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
areaRadius: 3
|
||||
fanOriginDistance: 1
|
||||
fanRadius: 3
|
||||
fanHalfAngle: 45
|
||||
abnormalityData: {fileID: 11400000, guid: 3d0f7370ef4e6e64a96ae38b4c266af5, type: 2}
|
||||
threatMultiplier: 1.2
|
||||
threatMultiplierDuration: 1.5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc418a5bb985ee34395994d50918086b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: abc224c01f587d447bc8df723ef522ba, type: 3}
|
||||
m_Name: Data_SkillEffect_Player_치유_0_회복
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.HealEffect
|
||||
targetType: 0
|
||||
targetTeam: 1
|
||||
areaCenter: 0
|
||||
areaShape: 0
|
||||
targetLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
includeCasterInArea: 0
|
||||
areaRadius: 3
|
||||
fanOriginDistance: 1
|
||||
fanRadius: 3
|
||||
fanHalfAngle: 45
|
||||
baseHeal: 30
|
||||
healScaling: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa5f619fe89f93f4293a0d5edcfe9592
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -329,12 +329,12 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Player.PlayerSkillInput
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
skillSlots:
|
||||
- {fileID: 11400000, guid: b7f09e0e899c8fc4bb2cc9204cc6eb4a, type: 2}
|
||||
- {fileID: 11400000, guid: b8c86399865e91144a3d6fcfddc04fd9, type: 2}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 11400000, guid: b7f09e0e899c8fc4bb2cc9204cc6eb4a, type: 2}
|
||||
- {fileID: 11400000, guid: b8c86399865e91144a3d6fcfddc04fd9, type: 2}
|
||||
- {fileID: 11400000, guid: 1020083ab98b8214f918fa2ab7c1a3a1, type: 2}
|
||||
- {fileID: 11400000, guid: a822c7e8c7cee5546ad594b582208e53, type: 2}
|
||||
- {fileID: 11400000, guid: 29e1ce0656471b54f84b18a773032a99, type: 2}
|
||||
- {fileID: 0}
|
||||
- {fileID: 11400000, guid: 2ed15dca92a165046b6df17b28f64874, type: 2}
|
||||
skillController: {fileID: 6912018896034183004}
|
||||
networkController: {fileID: 0}
|
||||
|
||||
8
Assets/_Game/Scripts/Combat.meta
Normal file
8
Assets/_Game/Scripts/Combat.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa83afc530053564abc8d7100f96194c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
111
Assets/_Game/Scripts/Combat/ThreatController.cs
Normal file
111
Assets/_Game/Scripts/Combat/ThreatController.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Colosseum.Combat
|
||||
{
|
||||
/// <summary>
|
||||
/// 전투 중 생성하는 위협 배율을 관리합니다.
|
||||
/// 탱커 스킬이 짧은 시간 동안 위협 생성량을 높이는 데 사용합니다.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class ThreatController : MonoBehaviour
|
||||
{
|
||||
[Serializable]
|
||||
private class TimedThreatModifier
|
||||
{
|
||||
[Min(0f)] public float multiplier = 1f;
|
||||
[Min(0f)] public float endTime;
|
||||
}
|
||||
|
||||
[Header("Threat")]
|
||||
[Tooltip("기본 위협 생성 배율")]
|
||||
[Min(0f)] [SerializeField] private float baseThreatMultiplier = 1f;
|
||||
|
||||
[Tooltip("디버그 로그 출력 여부")]
|
||||
[SerializeField] private bool debugMode = false;
|
||||
|
||||
[Header("Debug")]
|
||||
[Tooltip("현재 적용 중인 위협 생성 배율")]
|
||||
[Min(0f)] [SerializeField] private float currentThreatMultiplier = 1f;
|
||||
|
||||
private readonly List<TimedThreatModifier> activeModifiers = new List<TimedThreatModifier>();
|
||||
|
||||
/// <summary>
|
||||
/// 현재 적용 중인 위협 생성 배율
|
||||
/// </summary>
|
||||
public float CurrentThreatMultiplier => currentThreatMultiplier;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RecalculateThreatMultiplier();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (activeModifiers.Count == 0)
|
||||
return;
|
||||
|
||||
bool changed = false;
|
||||
for (int i = activeModifiers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (Time.time < activeModifiers[i].endTime)
|
||||
continue;
|
||||
|
||||
activeModifiers.RemoveAt(i);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
RecalculateThreatMultiplier();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 일정 시간 동안 위협 생성 배율을 추가합니다.
|
||||
/// </summary>
|
||||
public void ApplyThreatMultiplier(float multiplier, float duration)
|
||||
{
|
||||
if (multiplier <= 0f || duration <= 0f)
|
||||
return;
|
||||
|
||||
activeModifiers.Add(new TimedThreatModifier
|
||||
{
|
||||
multiplier = multiplier,
|
||||
endTime = Time.time + duration,
|
||||
});
|
||||
|
||||
RecalculateThreatMultiplier();
|
||||
|
||||
if (debugMode)
|
||||
{
|
||||
Debug.Log($"[Threat] {gameObject.name} 위협 배율 적용: x{multiplier:F2} / {duration:F2}s");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 모든 임시 위협 배율을 제거합니다.
|
||||
/// </summary>
|
||||
public void ClearThreatModifiers()
|
||||
{
|
||||
if (activeModifiers.Count == 0)
|
||||
return;
|
||||
|
||||
activeModifiers.Clear();
|
||||
RecalculateThreatMultiplier();
|
||||
}
|
||||
|
||||
private void RecalculateThreatMultiplier()
|
||||
{
|
||||
float nextMultiplier = Mathf.Max(0f, baseThreatMultiplier);
|
||||
for (int i = 0; i < activeModifiers.Count; i++)
|
||||
{
|
||||
nextMultiplier *= Mathf.Max(0f, activeModifiers[i].multiplier);
|
||||
}
|
||||
|
||||
currentThreatMultiplier = nextMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/_Game/Scripts/Combat/ThreatController.cs.meta
Normal file
2
Assets/_Game/Scripts/Combat/ThreatController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28ce8e804d41f534e887036d4f43c3e3
|
||||
200
Assets/_Game/Scripts/Editor/PlayerSkillDebugMenu.cs
Normal file
200
Assets/_Game/Scripts/Editor/PlayerSkillDebugMenu.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using System.Text;
|
||||
|
||||
using Colosseum.Enemy;
|
||||
using Colosseum.Player;
|
||||
using Colosseum.Skills;
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Colosseum.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// 플레이 모드에서 로컬 플레이어 스킬과 보스 위협 상태를 빠르게 검증하는 디버그 메뉴입니다.
|
||||
/// </summary>
|
||||
public static class PlayerSkillDebugMenu
|
||||
{
|
||||
private const int TemporaryDebugSlotIndex = 5;
|
||||
private const string HealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_치유.asset";
|
||||
private const string AreaHealSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_광역치유.asset";
|
||||
private const string ShieldSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Player_보호막.asset";
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Cast Local Skill 3")]
|
||||
private static void CastLocalSkill3()
|
||||
{
|
||||
CastLocalSkill(2);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Cast Local Skill 4")]
|
||||
private static void CastLocalSkill4()
|
||||
{
|
||||
CastLocalSkill(3);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Cast Local Skill 5")]
|
||||
private static void CastLocalSkill5()
|
||||
{
|
||||
CastLocalSkill(4);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Cast Local Heal")]
|
||||
private static void CastLocalHeal()
|
||||
{
|
||||
CastLocalSkillAsset(HealSkillPath);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Cast Local Area Heal")]
|
||||
private static void CastLocalAreaHeal()
|
||||
{
|
||||
CastLocalSkillAsset(AreaHealSkillPath);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Cast Local Shield")]
|
||||
private static void CastLocalShield()
|
||||
{
|
||||
CastLocalSkillAsset(ShieldSkillPath);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Damage Local Player 30")]
|
||||
private static void DamageLocalPlayer30()
|
||||
{
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerNetworkController localNetworkController = FindLocalNetworkController();
|
||||
if (localNetworkController == null)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 로컬 PlayerNetworkController를 찾지 못했습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
localNetworkController.TakeDamageRpc(30f);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Log Local Player Status")]
|
||||
private static void LogLocalPlayerStatus()
|
||||
{
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerNetworkController localNetworkController = FindLocalNetworkController();
|
||||
if (localNetworkController == null)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 로컬 PlayerNetworkController를 찾지 못했습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log(
|
||||
$"[Debug] 로컬 플레이어 상태 | HP {localNetworkController.Health:F1}/{localNetworkController.MaxHealth:F1} | " +
|
||||
$"MP {localNetworkController.Mana:F1}/{localNetworkController.MaxMana:F1} | Shield {localNetworkController.Shield:F1}");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colosseum/Debug/Log Boss Threat Summary")]
|
||||
private static void LogBossThreatSummary()
|
||||
{
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
EnemyBase[] enemies = Object.FindObjectsByType<EnemyBase>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
||||
if (enemies == null || enemies.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 활성 EnemyBase가 없습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
for (int i = 0; i < enemies.Length; i++)
|
||||
{
|
||||
EnemyBase enemy = enemies[i];
|
||||
if (enemy == null)
|
||||
continue;
|
||||
|
||||
if (builder.Length > 0)
|
||||
builder.AppendLine().AppendLine();
|
||||
|
||||
builder.Append(enemy.name);
|
||||
builder.Append(" : ");
|
||||
builder.Append(enemy.GetThreatDebugSummary().Replace("\r\n", " | ").Replace("\n", " | "));
|
||||
}
|
||||
|
||||
Debug.Log($"[Debug] 보스 위협 요약\n{builder}");
|
||||
}
|
||||
|
||||
private static PlayerSkillInput FindLocalSkillInput()
|
||||
{
|
||||
PlayerSkillInput[] skillInputs = Object.FindObjectsByType<PlayerSkillInput>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
||||
for (int i = 0; i < skillInputs.Length; i++)
|
||||
{
|
||||
if (skillInputs[i] != null && skillInputs[i].IsOwner)
|
||||
return skillInputs[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static PlayerNetworkController FindLocalNetworkController()
|
||||
{
|
||||
PlayerNetworkController[] networkControllers = Object.FindObjectsByType<PlayerNetworkController>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
|
||||
for (int i = 0; i < networkControllers.Length; i++)
|
||||
{
|
||||
if (networkControllers[i] != null && networkControllers[i].IsOwner)
|
||||
return networkControllers[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void CastLocalSkill(int slotIndex)
|
||||
{
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSkillInput localSkillInput = FindLocalSkillInput();
|
||||
if (localSkillInput == null)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 로컬 PlayerSkillInput을 찾지 못했습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
localSkillInput.DebugCastSkill(slotIndex);
|
||||
}
|
||||
|
||||
private static void CastLocalSkillAsset(string assetPath)
|
||||
{
|
||||
if (!EditorApplication.isPlaying)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 플레이 모드에서만 사용할 수 있습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSkillInput localSkillInput = FindLocalSkillInput();
|
||||
if (localSkillInput == null)
|
||||
{
|
||||
Debug.LogWarning("[Debug] 로컬 PlayerSkillInput을 찾지 못했습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
SkillData skill = AssetDatabase.LoadAssetAtPath<SkillData>(assetPath);
|
||||
if (skill == null)
|
||||
{
|
||||
Debug.LogWarning($"[Debug] 스킬 에셋을 찾지 못했습니다: {assetPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
localSkillInput.SetSkill(TemporaryDebugSlotIndex, skill);
|
||||
localSkillInput.DebugCastSkill(TemporaryDebugSlotIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/_Game/Scripts/Editor/PlayerSkillDebugMenu.cs.meta
Normal file
2
Assets/_Game/Scripts/Editor/PlayerSkillDebugMenu.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 024b92839f405134e8824931db2091a6
|
||||
@@ -562,7 +562,7 @@ namespace Colosseum.Enemy
|
||||
if (sourceObject == null)
|
||||
return;
|
||||
|
||||
AddThreat(sourceObject, damage * damageThreatMultiplier);
|
||||
AddThreat(sourceObject, damage * damageThreatMultiplier * GetThreatSourceMultiplier(sourceObject));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -672,5 +672,17 @@ namespace Colosseum.Enemy
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 공격자가 가진 현재 위협 생성 배율을 반환합니다.
|
||||
/// </summary>
|
||||
private static float GetThreatSourceMultiplier(GameObject sourceObject)
|
||||
{
|
||||
if (sourceObject == null)
|
||||
return 1f;
|
||||
|
||||
ThreatController threatController = sourceObject.GetComponent<ThreatController>();
|
||||
return threatController != null ? Mathf.Max(0f, threatController.CurrentThreatMultiplier) : 1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,9 +25,11 @@ namespace Colosseum.Player
|
||||
private NetworkVariable<float> currentHealth = new NetworkVariable<float>(100f);
|
||||
private NetworkVariable<float> currentMana = new NetworkVariable<float>(50f);
|
||||
private NetworkVariable<bool> isDead = new NetworkVariable<bool>(false);
|
||||
private NetworkVariable<float> currentShield = new NetworkVariable<float>(0f);
|
||||
|
||||
public float Health => currentHealth.Value;
|
||||
public float Mana => currentMana.Value;
|
||||
public float Shield => currentShield.Value;
|
||||
public float MaxHealth => characterStats != null ? characterStats.MaxHealth : 100f;
|
||||
public float MaxMana => characterStats != null ? characterStats.MaxMana : 50f;
|
||||
public CharacterStats Stats => characterStats;
|
||||
@@ -35,6 +37,7 @@ namespace Colosseum.Player
|
||||
// 체력/마나 변경 이벤트
|
||||
public event Action<float, float> OnHealthChanged; // (oldValue, newValue)
|
||||
public event Action<float, float> OnManaChanged; // (oldValue, newValue)
|
||||
public event Action<float, float> OnShieldChanged; // (oldValue, newValue)
|
||||
|
||||
// 사망 이벤트
|
||||
public event Action<PlayerNetworkController> OnDeath;
|
||||
@@ -61,6 +64,7 @@ namespace Colosseum.Player
|
||||
// 네트워크 변수 변경 콜백 등록
|
||||
currentHealth.OnValueChanged += HandleHealthChanged;
|
||||
currentMana.OnValueChanged += HandleManaChanged;
|
||||
currentShield.OnValueChanged += HandleShieldChanged;
|
||||
isDead.OnValueChanged += HandleDeathStateChanged;
|
||||
|
||||
// 초기화
|
||||
@@ -68,6 +72,7 @@ namespace Colosseum.Player
|
||||
{
|
||||
currentHealth.Value = MaxHealth;
|
||||
currentMana.Value = MaxMana;
|
||||
currentShield.Value = 0f;
|
||||
isDead.Value = false;
|
||||
}
|
||||
}
|
||||
@@ -77,6 +82,7 @@ namespace Colosseum.Player
|
||||
// 콜백 해제
|
||||
currentHealth.OnValueChanged -= HandleHealthChanged;
|
||||
currentMana.OnValueChanged -= HandleManaChanged;
|
||||
currentShield.OnValueChanged -= HandleShieldChanged;
|
||||
isDead.OnValueChanged -= HandleDeathStateChanged;
|
||||
}
|
||||
|
||||
@@ -90,6 +96,11 @@ namespace Colosseum.Player
|
||||
OnManaChanged?.Invoke(oldValue, newValue);
|
||||
}
|
||||
|
||||
private void HandleShieldChanged(float oldValue, float newValue)
|
||||
{
|
||||
OnShieldChanged?.Invoke(oldValue, newValue);
|
||||
}
|
||||
|
||||
private void HandleDeathStateChanged(bool oldValue, bool newValue)
|
||||
{
|
||||
OnDeathStateChanged?.Invoke(newValue);
|
||||
@@ -104,7 +115,8 @@ namespace Colosseum.Player
|
||||
if (isDead.Value || IsDamageImmune()) return;
|
||||
|
||||
float finalDamage = damage * GetIncomingDamageMultiplier();
|
||||
float actualDamage = Mathf.Min(finalDamage, currentHealth.Value);
|
||||
float mitigatedDamage = ConsumeShield(finalDamage);
|
||||
float actualDamage = Mathf.Min(mitigatedDamage, currentHealth.Value);
|
||||
currentHealth.Value = Mathf.Max(0f, currentHealth.Value - actualDamage);
|
||||
|
||||
if (currentHealth.Value <= 0f)
|
||||
@@ -167,6 +179,7 @@ namespace Colosseum.Player
|
||||
if (isDead.Value) return;
|
||||
|
||||
isDead.Value = true;
|
||||
currentShield.Value = 0f;
|
||||
|
||||
// 사망 시 활성 이상 상태를 정리해 리스폰 시 잔존하지 않게 합니다.
|
||||
if (abnormalityManager != null)
|
||||
@@ -188,6 +201,12 @@ namespace Colosseum.Player
|
||||
hitReactionController.ClearHitReactionState();
|
||||
}
|
||||
|
||||
var threatController = GetComponent<ThreatController>();
|
||||
if (threatController != null)
|
||||
{
|
||||
threatController.ClearThreatModifiers();
|
||||
}
|
||||
|
||||
// 스킬 입력 비활성화
|
||||
var skillInput = GetComponent<PlayerSkillInput>();
|
||||
if (skillInput != null)
|
||||
@@ -226,6 +245,7 @@ namespace Colosseum.Player
|
||||
isDead.Value = false;
|
||||
currentHealth.Value = MaxHealth;
|
||||
currentMana.Value = MaxMana;
|
||||
currentShield.Value = 0f;
|
||||
|
||||
// 이동 재활성화
|
||||
var movement = GetComponent<PlayerMovement>();
|
||||
@@ -241,6 +261,12 @@ namespace Colosseum.Player
|
||||
hitReactionController.ClearHitReactionState();
|
||||
}
|
||||
|
||||
var threatController = GetComponent<ThreatController>();
|
||||
if (threatController != null)
|
||||
{
|
||||
threatController.ClearThreatModifiers();
|
||||
}
|
||||
|
||||
// 스킬 입력 재활성화
|
||||
var skillInput = GetComponent<PlayerSkillInput>();
|
||||
if (skillInput != null)
|
||||
@@ -275,7 +301,8 @@ namespace Colosseum.Player
|
||||
if (!IsServer || isDead.Value || IsDamageImmune()) return 0f;
|
||||
|
||||
float finalDamage = damage * GetIncomingDamageMultiplier();
|
||||
float actualDamage = Mathf.Min(finalDamage, currentHealth.Value);
|
||||
float mitigatedDamage = ConsumeShield(finalDamage);
|
||||
float actualDamage = Mathf.Min(mitigatedDamage, currentHealth.Value);
|
||||
currentHealth.Value = Mathf.Max(0f, currentHealth.Value - actualDamage);
|
||||
|
||||
if (currentHealth.Value <= 0f)
|
||||
@@ -299,6 +326,23 @@ namespace Colosseum.Player
|
||||
return actualHeal;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 보호막을 적용합니다.
|
||||
/// </summary>
|
||||
public void ApplyShield(float amount, float duration)
|
||||
{
|
||||
if (!IsServer || isDead.Value || amount <= 0f)
|
||||
return;
|
||||
|
||||
currentShield.Value = Mathf.Max(currentShield.Value, amount);
|
||||
|
||||
if (duration > 0f)
|
||||
{
|
||||
CancelInvoke(nameof(ClearShield));
|
||||
Invoke(nameof(ClearShield), duration);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsDamageImmune()
|
||||
{
|
||||
return abnormalityManager != null && abnormalityManager.IsInvincible;
|
||||
@@ -311,6 +355,24 @@ namespace Colosseum.Player
|
||||
|
||||
return Mathf.Max(0f, abnormalityManager.IncomingDamageMultiplier);
|
||||
}
|
||||
|
||||
private float ConsumeShield(float incomingDamage)
|
||||
{
|
||||
if (incomingDamage <= 0f || currentShield.Value <= 0f)
|
||||
return incomingDamage;
|
||||
|
||||
float shieldAbsorb = Mathf.Min(currentShield.Value, incomingDamage);
|
||||
currentShield.Value = Mathf.Max(0f, currentShield.Value - shieldAbsorb);
|
||||
return Mathf.Max(0f, incomingDamage - shieldAbsorb);
|
||||
}
|
||||
|
||||
private void ClearShield()
|
||||
{
|
||||
if (!IsServer)
|
||||
return;
|
||||
|
||||
currentShield.Value = 0f;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -268,6 +268,18 @@ namespace Colosseum.Player
|
||||
return !skillController.IsOnCooldown(skill) && !skillController.IsExecutingSkill;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 디버그용 스킬 시전 진입점입니다.
|
||||
/// 로컬 플레이어 검증 시 지정한 슬롯의 스킬을 즉시 요청합니다.
|
||||
/// </summary>
|
||||
public void DebugCastSkill(int slotIndex)
|
||||
{
|
||||
if (!IsOwner)
|
||||
return;
|
||||
|
||||
OnSkillInput(slotIndex);
|
||||
}
|
||||
|
||||
private void OnSkill1Performed(InputAction.CallbackContext context) => OnSkillInput(0);
|
||||
|
||||
private void OnSkill2Performed(InputAction.CallbackContext context) => OnSkillInput(1);
|
||||
|
||||
60
Assets/_Game/Scripts/Skills/Effects/CombatBuffEffect.cs
Normal file
60
Assets/_Game/Scripts/Skills/Effects/CombatBuffEffect.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using UnityEngine;
|
||||
|
||||
using Colosseum.Abnormalities;
|
||||
using Colosseum.Combat;
|
||||
|
||||
namespace Colosseum.Skills.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// 이상상태와 위협 생성 배율을 함께 적용하는 자기 강화 효과입니다.
|
||||
/// 탱킹 스킬의 방어/위협 유지 용도로 사용합니다.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "CombatBuffEffect", menuName = "Colosseum/Skills/Effects/Combat Buff")]
|
||||
public class CombatBuffEffect : SkillEffect
|
||||
{
|
||||
[Header("Buff")]
|
||||
[Tooltip("적용할 이상상태 데이터")]
|
||||
[SerializeField] private AbnormalityData abnormalityData;
|
||||
|
||||
[Tooltip("함께 적용할 위협 생성 배율")]
|
||||
[Min(0f)] [SerializeField] private float threatMultiplier = 1f;
|
||||
|
||||
[Tooltip("위협 생성 배율 지속 시간")]
|
||||
[Min(0f)] [SerializeField] private float threatMultiplierDuration = 0f;
|
||||
|
||||
protected override void ApplyEffect(GameObject caster, GameObject target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
ApplyAbnormality(target, caster);
|
||||
ApplyThreatMultiplier(target);
|
||||
}
|
||||
|
||||
private void ApplyAbnormality(GameObject target, GameObject caster)
|
||||
{
|
||||
if (abnormalityData == null)
|
||||
return;
|
||||
|
||||
AbnormalityManager abnormalityManager = target.GetComponent<AbnormalityManager>();
|
||||
if (abnormalityManager == null)
|
||||
return;
|
||||
|
||||
abnormalityManager.ApplyAbnormality(abnormalityData, caster);
|
||||
}
|
||||
|
||||
private void ApplyThreatMultiplier(GameObject target)
|
||||
{
|
||||
if (threatMultiplier <= 0f || threatMultiplierDuration <= 0f)
|
||||
return;
|
||||
|
||||
ThreatController threatController = target.GetComponent<ThreatController>();
|
||||
if (threatController == null)
|
||||
{
|
||||
threatController = target.AddComponent<ThreatController>();
|
||||
}
|
||||
|
||||
threatController.ApplyThreatMultiplier(threatMultiplier, threatMultiplierDuration);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 639a0e2e83c292b4aaf5bc4b1532f099
|
||||
47
Assets/_Game/Scripts/Skills/Effects/ShieldEffect.cs
Normal file
47
Assets/_Game/Scripts/Skills/Effects/ShieldEffect.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
|
||||
using Colosseum.Player;
|
||||
using Colosseum.Stats;
|
||||
|
||||
namespace Colosseum.Skills.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// 보호막 효과입니다.
|
||||
/// 대상에게 일정 시간 동안 피해를 흡수하는 보호막을 부여합니다.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "ShieldEffect", menuName = "Colosseum/Skills/Effects/Shield")]
|
||||
public class ShieldEffect : SkillEffect
|
||||
{
|
||||
[Header("Shield")]
|
||||
[Tooltip("기본 보호막 수치")]
|
||||
[Min(0f)] [SerializeField] private float baseShield = 100f;
|
||||
|
||||
[Tooltip("회복력 계수")]
|
||||
[Min(0f)] [SerializeField] private float shieldScaling = 0.5f;
|
||||
|
||||
[Tooltip("보호막 지속 시간")]
|
||||
[Min(0f)] [SerializeField] private float duration = 5f;
|
||||
|
||||
protected override void ApplyEffect(GameObject caster, GameObject target)
|
||||
{
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
PlayerNetworkController networkController = target.GetComponent<PlayerNetworkController>();
|
||||
if (networkController == null)
|
||||
return;
|
||||
|
||||
float totalShield = CalculateShield(caster);
|
||||
networkController.ApplyShield(totalShield, duration);
|
||||
}
|
||||
|
||||
private float CalculateShield(GameObject caster)
|
||||
{
|
||||
CharacterStats stats = caster != null ? caster.GetComponent<CharacterStats>() : null;
|
||||
if (stats == null)
|
||||
return baseShield;
|
||||
|
||||
return baseShield + (stats.HealPower * shieldScaling);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/_Game/Scripts/Skills/Effects/ShieldEffect.cs.meta
Normal file
2
Assets/_Game/Scripts/Skills/Effects/ShieldEffect.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6598d3be8b5522b4494d1f60cbc1986c
|
||||
87
Assets/_Game/Scripts/Skills/Effects/TauntEffect.cs
Normal file
87
Assets/_Game/Scripts/Skills/Effects/TauntEffect.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
using Colosseum.Combat;
|
||||
using Colosseum.Enemy;
|
||||
|
||||
namespace Colosseum.Skills.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// 주변 적의 위협 수치를 높여 주 대상을 자신에게 돌리는 도발 효과입니다.
|
||||
/// 필요 시 시전자에게 임시 위협 생성 배율도 함께 부여합니다.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "TauntEffect", menuName = "Colosseum/Skills/Effects/Taunt")]
|
||||
public class TauntEffect : SkillEffect
|
||||
{
|
||||
[Header("Taunt Settings")]
|
||||
[Tooltip("도발 시 추가할 기본 위협 수치")]
|
||||
[Min(0f)] [SerializeField] private float flatThreatAmount = 50f;
|
||||
|
||||
[Tooltip("현재 최고 위협보다 이 값만큼 더 높게 설정합니다.")]
|
||||
[Min(0f)] [SerializeField] private float threatLeadBonus = 10f;
|
||||
|
||||
[Tooltip("도발과 함께 시전자에게 부여할 위협 생성 배율")]
|
||||
[Min(0f)] [SerializeField] private float selfThreatMultiplier = 1.5f;
|
||||
|
||||
[Tooltip("위협 생성 배율 지속 시간")]
|
||||
[Min(0f)] [SerializeField] private float selfThreatMultiplierDuration = 5f;
|
||||
|
||||
private readonly Collider[] overlapBuffer = new Collider[16];
|
||||
private readonly HashSet<EnemyBase> processedEnemies = new HashSet<EnemyBase>();
|
||||
|
||||
protected override void ApplyEffect(GameObject caster, GameObject target)
|
||||
{
|
||||
if (caster == null)
|
||||
return;
|
||||
|
||||
ApplySelfThreatMultiplier(caster);
|
||||
|
||||
processedEnemies.Clear();
|
||||
int hitCount = Physics.OverlapSphereNonAlloc(caster.transform.position, areaRadius, overlapBuffer, targetLayers);
|
||||
for (int i = 0; i < hitCount; i++)
|
||||
{
|
||||
Collider hit = overlapBuffer[i];
|
||||
if (hit == null)
|
||||
continue;
|
||||
|
||||
EnemyBase enemy = hit.GetComponentInParent<EnemyBase>();
|
||||
if (enemy == null || processedEnemies.Contains(enemy))
|
||||
continue;
|
||||
|
||||
if (!IsValidTarget(caster, enemy.gameObject))
|
||||
continue;
|
||||
|
||||
processedEnemies.Add(enemy);
|
||||
ApplyTauntThreat(enemy, caster);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplySelfThreatMultiplier(GameObject caster)
|
||||
{
|
||||
if (selfThreatMultiplier <= 0f || selfThreatMultiplierDuration <= 0f)
|
||||
return;
|
||||
|
||||
ThreatController threatController = caster.GetComponent<ThreatController>();
|
||||
if (threatController == null)
|
||||
{
|
||||
threatController = caster.AddComponent<ThreatController>();
|
||||
}
|
||||
|
||||
threatController.ApplyThreatMultiplier(selfThreatMultiplier, selfThreatMultiplierDuration);
|
||||
}
|
||||
|
||||
private void ApplyTauntThreat(EnemyBase enemy, GameObject caster)
|
||||
{
|
||||
if (enemy == null || caster == null || !enemy.UseThreatSystem)
|
||||
return;
|
||||
|
||||
GameObject highestThreatTarget = enemy.GetHighestThreatTarget();
|
||||
float highestThreat = highestThreatTarget != null ? enemy.GetThreat(highestThreatTarget) : 0f;
|
||||
float currentCasterThreat = enemy.GetThreat(caster);
|
||||
|
||||
float desiredThreat = Mathf.Max(currentCasterThreat + flatThreatAmount, highestThreat + threatLeadBonus + flatThreatAmount);
|
||||
enemy.SetThreat(caster, desiredThreat);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/_Game/Scripts/Skills/Effects/TauntEffect.cs.meta
Normal file
2
Assets/_Game/Scripts/Skills/Effects/TauntEffect.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd72562b167fced4191f12bd3a86d341
|
||||
34
Assets/_Game/Scripts/Skills/Effects/ThreatModifierEffect.cs
Normal file
34
Assets/_Game/Scripts/Skills/Effects/ThreatModifierEffect.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
using Colosseum.Combat;
|
||||
|
||||
namespace Colosseum.Skills.Effects
|
||||
{
|
||||
/// <summary>
|
||||
/// 시전자 또는 대상의 위협 생성 배율을 일정 시간 증가시킵니다.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "ThreatModifierEffect", menuName = "Colosseum/Skills/Effects/Threat Modifier")]
|
||||
public class ThreatModifierEffect : SkillEffect
|
||||
{
|
||||
[Header("Threat Modifier")]
|
||||
[Tooltip("적용할 위협 생성 배율")]
|
||||
[Min(0f)] [SerializeField] private float threatMultiplier = 1.5f;
|
||||
|
||||
[Tooltip("배율 지속 시간")]
|
||||
[Min(0f)] [SerializeField] private float duration = 5f;
|
||||
|
||||
protected override void ApplyEffect(GameObject caster, GameObject target)
|
||||
{
|
||||
if (target == null || threatMultiplier <= 0f || duration <= 0f)
|
||||
return;
|
||||
|
||||
ThreatController threatController = target.GetComponent<ThreatController>();
|
||||
if (threatController == null)
|
||||
{
|
||||
threatController = target.AddComponent<ThreatController>();
|
||||
}
|
||||
|
||||
threatController.ApplyThreatMultiplier(threatMultiplier, duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae36db0b9307b554bae67c8825a36b99
|
||||
@@ -22,6 +22,8 @@ namespace Colosseum.Skills
|
||||
[SerializeField] protected AreaCenterType areaCenter = AreaCenterType.Caster;
|
||||
[SerializeField] protected AreaShapeType areaShape = AreaShapeType.Sphere;
|
||||
[SerializeField] protected LayerMask targetLayers;
|
||||
[Tooltip("Area 범위 효과일 때 시전자 본인 포함 여부")]
|
||||
[SerializeField] protected bool includeCasterInArea = false;
|
||||
|
||||
[Header("Sphere Settings")]
|
||||
[Min(0.1f)] [SerializeField] protected float areaRadius = 3f;
|
||||
@@ -42,6 +44,7 @@ namespace Colosseum.Skills
|
||||
public float FanOriginDistance => fanOriginDistance;
|
||||
public float FanRadius => fanRadius;
|
||||
public float FanHalfAngle => fanHalfAngle;
|
||||
public bool IncludeCasterInArea => includeCasterInArea;
|
||||
|
||||
/// <summary>
|
||||
/// 스킬 시전 시 호출
|
||||
@@ -115,7 +118,7 @@ namespace Colosseum.Skills
|
||||
HashSet<GameObject> processedTargets = new HashSet<GameObject>();
|
||||
foreach (var hit in hits)
|
||||
{
|
||||
if (hit.gameObject == caster) continue;
|
||||
if (!includeCasterInArea && hit.gameObject == caster) continue;
|
||||
if (!IsCorrectTeam(caster, hit.gameObject)) continue;
|
||||
if (processedTargets.Contains(hit.gameObject)) continue;
|
||||
// 부채꼴 판정
|
||||
|
||||
@@ -77,6 +77,7 @@ namespace Colosseum.UI
|
||||
|
||||
targetPlayer.OnHealthChanged += HandleHealthChanged;
|
||||
targetPlayer.OnManaChanged += HandleManaChanged;
|
||||
targetPlayer.OnShieldChanged += HandleShieldChanged;
|
||||
}
|
||||
|
||||
private void UnsubscribeFromEvents()
|
||||
@@ -85,13 +86,14 @@ namespace Colosseum.UI
|
||||
|
||||
targetPlayer.OnHealthChanged -= HandleHealthChanged;
|
||||
targetPlayer.OnManaChanged -= HandleManaChanged;
|
||||
targetPlayer.OnShieldChanged -= HandleShieldChanged;
|
||||
}
|
||||
|
||||
private void HandleHealthChanged(float oldValue, float newValue)
|
||||
{
|
||||
if (healthBar != null && targetPlayer != null)
|
||||
{
|
||||
healthBar.SetValue(newValue, targetPlayer.MaxHealth);
|
||||
healthBar.SetValue(newValue, targetPlayer.MaxHealth, targetPlayer.Shield);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,13 +105,21 @@ namespace Colosseum.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleShieldChanged(float oldValue, float newValue)
|
||||
{
|
||||
if (healthBar != null && targetPlayer != null)
|
||||
{
|
||||
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, newValue);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateStatBars()
|
||||
{
|
||||
if (targetPlayer == null) return;
|
||||
|
||||
if (healthBar != null)
|
||||
{
|
||||
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
|
||||
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, targetPlayer.Shield);
|
||||
}
|
||||
|
||||
if (manaBar != null)
|
||||
|
||||
@@ -32,14 +32,24 @@ namespace Colosseum.UI
|
||||
private float currentValue;
|
||||
private float maxValue;
|
||||
private float displayValue;
|
||||
private float bonusValue;
|
||||
|
||||
/// <summary>
|
||||
/// 바 값 설정
|
||||
/// </summary>
|
||||
public void SetValue(float current, float max)
|
||||
{
|
||||
SetValue(current, max, 0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 바 값과 보너스 수치를 함께 설정합니다.
|
||||
/// </summary>
|
||||
public void SetValue(float current, float max, float bonus)
|
||||
{
|
||||
currentValue = current;
|
||||
maxValue = max;
|
||||
bonusValue = Mathf.Max(0f, bonus);
|
||||
|
||||
if (!smoothTransition)
|
||||
{
|
||||
@@ -102,7 +112,14 @@ namespace Colosseum.UI
|
||||
// 텍스트
|
||||
if (valueText != null)
|
||||
{
|
||||
valueText.text = $"{Mathf.CeilToInt(displayValue)} / {Mathf.CeilToInt(maxValue)}";
|
||||
if (bonusValue > 0f)
|
||||
{
|
||||
valueText.text = $"{Mathf.CeilToInt(displayValue)} / {Mathf.CeilToInt(maxValue)} (+{Mathf.CeilToInt(bonusValue)})";
|
||||
}
|
||||
else
|
||||
{
|
||||
valueText.text = $"{Mathf.CeilToInt(displayValue)} / {Mathf.CeilToInt(maxValue)}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user