feat: 적과 충돌 시 미끄러짐 방지 및 8방향 양자화
- OnControllerColliderHit으로 적 충돌 감지 - 충돌 방향으로의 이동만 차단하여 튕겨나가지 않음 - 충돌 normal을 45도 간격으로 양자화하여 8각형 충돌 느낌 구현 - Enemy 레이어 추가 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -107,7 +107,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 652883547
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GlobalObjectIdHash: 291279334
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -134,7 +134,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Player.PlayerMovement
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ShowTopMostFoldoutHeaderGroup: 1
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moveSpeed: 5
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rotationSpeed: 10
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rotationSpeed: 20
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gravity: -9.81
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jumpForce: 5
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skillController: {fileID: 6912018896034183004}
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