[Enemy] 적 애니메이션 컨트롤러 구현
Ultraworked with [Sisyphus](https://github.com/code-yeonggu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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257
Assets/Animations/EnemyAnimationController.controller
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257
Assets/Animations/EnemyAnimationController.controller
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107
Assets/Scripts/Enemy/EnemyAnimationController.cs
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107
Assets/Scripts/Enemy/EnemyAnimationController.cs
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using UnityEngine;
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using Unity.Netcode;
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namespace Colosseum.Enemy
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{
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/// <summary>
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/// 적 캐릭터 애니메이션 컨트롤러
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/// NavMeshAgent 속도에 따라 Idle/Move 애니메이션 제어
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/// </summary>
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public class EnemyAnimationController : NetworkBehaviour
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{
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[Header("Animation Parameters")]
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[SerializeField] private string speedParam = "Speed";
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[SerializeField] private string attackTriggerParam = "Attack";
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[SerializeField] private string skillTriggerParam = "Skill";
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[Header("Settings")]
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[SerializeField] private float speedSmoothTime = 0.1f;
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[SerializeField] private float stopThreshold = 0.05f;
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private Animator animator;
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private UnityEngine.AI.NavMeshAgent navMeshAgent;
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private float currentSpeed;
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private float speedVelocity;
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private void Awake()
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{
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animator = GetComponent<Animator>();
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navMeshAgent = GetComponent<UnityEngine.AI.NavMeshAgent>();
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}
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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enabled = false;
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}
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}
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private void Update()
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{
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if (!IsServer) return;
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UpdateAnimationParameters();
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}
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/// <summary>
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/// 애니메이션 파라미터 업데이트
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/// </summary>
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private void UpdateAnimationParameters()
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{
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if (animator == null || navMeshAgent == null)
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return;
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// NavMeshAgent의 속도를 기반으로 타겟 속도 계산
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float targetSpeed = navMeshAgent.velocity.magnitude;
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// 정지 임계값 처리
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if (targetSpeed < stopThreshold)
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targetSpeed = 0f;
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// 부드러운 속도 변화
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currentSpeed = Mathf.SmoothDamp(currentSpeed, targetSpeed, ref speedVelocity, speedSmoothTime);
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// 애니메이터 파라미터 설정
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animator.SetFloat(speedParam, currentSpeed);
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}
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/// <summary>
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/// 공격 애니메이션 트리거 (외부에서 호출)
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/// </summary>
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public void PlayAttack()
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{
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if (IsServer && animator != null)
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{
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animator.SetTrigger(attackTriggerParam);
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}
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}
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/// <summary>
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/// 스킬 애니메이션 트리거 (외부에서 호출)
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/// </summary>
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public void PlaySkill()
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{
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if (IsServer && animator != null)
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{
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animator.SetTrigger(skillTriggerParam);
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}
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}
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/// <summary>
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/// 특정 애니메이션 트리거 재생
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/// </summary>
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/// <param name="triggerName">트리거 파라미터 이름</param>
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public void PlayTrigger(string triggerName)
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{
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if (IsServer && animator != null)
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{
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animator.SetTrigger(triggerName);
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}
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}
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/// <summary>
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/// 현재 애니메이션 속도
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/// </summary>
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public float CurrentSpeed => currentSpeed;
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}
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}
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2
Assets/Scripts/Enemy/EnemyAnimationController.cs.meta
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2
Assets/Scripts/Enemy/EnemyAnimationController.cs.meta
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@@ -0,0 +1,2 @@
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guid: 5443105bfa8e570438bb5dc62c58aca9
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Block a user