feat: 보스 스킬 추가 (스윙, 오른손치기2, 점프) 및 외부 애니메이션 추가
- 스윙, 오른손치기2, 점프 FBX 애니메이션 추가 - 각 스킬 데이터, 패턴 데이터, 데미지 이펙트 데이터 추가 - 우수2연타 패턴 삭제 및 오른손치기 스킬 데이터 수정 - BT_TestBoss 보스 AI 업데이트 - AnimationGoblinLocomotion 외부 애니메이션 패키지 추가 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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3126
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Demo_01_Polygon.unity
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3167
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Demo_01_Sidekick.unity
vendored
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3167
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Demo_01_Sidekick.unity
vendored
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||||
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||||
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18731
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Gallery_01_Polygon.unity
vendored
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18731
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Gallery_01_Polygon.unity
vendored
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||||
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||||
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26533
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Gallery_01_Sidekick.unity
vendored
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26533
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scenes/Gallery_01_Sidekick.unity
vendored
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8
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts.meta
vendored
Normal file
8
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be50859253040d441bb135537245d7c1
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214
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/GBL_SampleCameraController.cs
vendored
Normal file
214
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/GBL_SampleCameraController.cs
vendored
Normal file
@@ -0,0 +1,214 @@
|
||||
// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
|
||||
//
|
||||
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
|
||||
// available at: https://syntystore.com/pages/end-user-licence-agreement
|
||||
//
|
||||
// Sample scripts are included only as examples and are not intended as production-ready.
|
||||
|
||||
using Synty.AnimationGoblinLocomotion.Samples.GBL_InputSystem;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Synty.AnimationGoblinLocomotion.Samples
|
||||
{
|
||||
public class SampleCameraController : MonoBehaviour
|
||||
{
|
||||
private const int _LAG_DELTA_TIME_ADJUSTMENT = 20;
|
||||
|
||||
[Tooltip("The character game object")]
|
||||
[SerializeField]
|
||||
private GameObject _syntyCharacter;
|
||||
[Tooltip("Main camera used for player perspective")]
|
||||
[SerializeField]
|
||||
private Camera _mainCamera;
|
||||
|
||||
[SerializeField]
|
||||
private Transform _playerTarget;
|
||||
[SerializeField]
|
||||
private Transform _lockOnTarget;
|
||||
|
||||
[SerializeField]
|
||||
private bool _invertCamera;
|
||||
[SerializeField]
|
||||
private bool _hideCursor;
|
||||
[SerializeField]
|
||||
private bool _isLockedOn;
|
||||
[SerializeField]
|
||||
private float _mouseSensitivity = 1f;
|
||||
[SerializeField]
|
||||
private float _cameraDistance = 2.5f;
|
||||
[SerializeField]
|
||||
private float _cameraHeightOffset;
|
||||
[SerializeField]
|
||||
private float _cameraHorizontalOffset;
|
||||
[SerializeField]
|
||||
private float _cameraTiltOffset = 15f;
|
||||
[SerializeField]
|
||||
private Vector2 _cameraTiltBounds = new Vector2(-70f, 70f);
|
||||
[SerializeField]
|
||||
private float _positionalCameraLag = 0.2f;
|
||||
[SerializeField]
|
||||
private float _rotationalCameraLag = 0.2f;
|
||||
private float _cameraInversion;
|
||||
|
||||
private InputReader _inputReader;
|
||||
private float _lastAngleX;
|
||||
private float _lastAngleY;
|
||||
|
||||
private Vector3 _lastPosition;
|
||||
|
||||
private float _newAngleX;
|
||||
|
||||
private float _newAngleY;
|
||||
private Vector3 _newPosition;
|
||||
private float _rotationX;
|
||||
private float _rotationY;
|
||||
|
||||
private Transform _syntyCamera;
|
||||
|
||||
/// <inheritdoc cref="Start" />
|
||||
private void Start()
|
||||
{
|
||||
_syntyCamera = gameObject.transform.GetChild(0);
|
||||
|
||||
_inputReader = _syntyCharacter.GetComponent<InputReader>();
|
||||
_playerTarget = _syntyCharacter.transform.Find("SyntyPlayer_LookAt");
|
||||
_lockOnTarget = _syntyCharacter.transform.Find("TargetLockOnPos");
|
||||
|
||||
if (_hideCursor)
|
||||
{
|
||||
Cursor.visible = false;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
_cameraInversion = _invertCamera ? 1 : -1;
|
||||
|
||||
transform.position = _playerTarget.position;
|
||||
transform.rotation = _playerTarget.rotation;
|
||||
|
||||
_lastPosition = transform.position;
|
||||
|
||||
_syntyCamera.localPosition = new Vector3(_cameraHorizontalOffset, _cameraHeightOffset, _cameraDistance * -1);
|
||||
_syntyCamera.localEulerAngles = new Vector3(_cameraTiltOffset, 0f, 0f);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="Update" />
|
||||
private void Update()
|
||||
{
|
||||
float positionalFollowSpeed = 1 / (_positionalCameraLag / _LAG_DELTA_TIME_ADJUSTMENT);
|
||||
float rotationalFollowSpeed = 1 / (_rotationalCameraLag / _LAG_DELTA_TIME_ADJUSTMENT);
|
||||
|
||||
_rotationX = _inputReader._mouseDelta.y * _cameraInversion * _mouseSensitivity;
|
||||
|
||||
_rotationY = _inputReader._mouseDelta.x * _mouseSensitivity;
|
||||
|
||||
_newAngleX += _rotationX;
|
||||
_newAngleX = Mathf.Clamp(_newAngleX, _cameraTiltBounds.x, _cameraTiltBounds.y);
|
||||
_newAngleX = Mathf.Lerp(_lastAngleX, _newAngleX, rotationalFollowSpeed * Time.deltaTime);
|
||||
|
||||
if (_isLockedOn)
|
||||
{
|
||||
Vector3 aimVector = _lockOnTarget.position - _playerTarget.position;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(aimVector);
|
||||
targetRotation = Quaternion.Lerp(transform.rotation, targetRotation, rotationalFollowSpeed * Time.deltaTime);
|
||||
_newAngleY = targetRotation.eulerAngles.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
_newAngleY += _rotationY;
|
||||
_newAngleY = Mathf.Lerp(_lastAngleY, _newAngleY, rotationalFollowSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
_newPosition = _playerTarget.position;
|
||||
_newPosition = Vector3.Lerp(_lastPosition, _newPosition, positionalFollowSpeed * Time.deltaTime);
|
||||
|
||||
transform.position = _newPosition;
|
||||
transform.eulerAngles = new Vector3(_newAngleX, _newAngleY, 0);
|
||||
|
||||
_syntyCamera.localPosition = new Vector3(_cameraHorizontalOffset, _cameraHeightOffset, _cameraDistance * -1);
|
||||
_syntyCamera.localEulerAngles = new Vector3(_cameraTiltOffset, 0f, 0f);
|
||||
|
||||
_lastPosition = _newPosition;
|
||||
_lastAngleX = _newAngleX;
|
||||
_lastAngleY = _newAngleY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Locks the camera to aim at a specified target.
|
||||
/// </summary>
|
||||
/// <param name="enable">Whether lock on is enabled or not.</param>
|
||||
/// <param name="newLockOnTarget">The target to lock on to.</param>
|
||||
public void LockOn(bool enable, Transform newLockOnTarget)
|
||||
{
|
||||
_isLockedOn = enable;
|
||||
|
||||
if (newLockOnTarget != null)
|
||||
{
|
||||
_lockOnTarget = newLockOnTarget;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the position of the camera.
|
||||
/// </summary>
|
||||
/// <returns>The position of the camera.</returns>
|
||||
public Vector3 GetCameraPosition()
|
||||
{
|
||||
return _mainCamera.transform.position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the forward vector of the camera.
|
||||
/// </summary>
|
||||
/// <returns>The forward vector of the camera.</returns>
|
||||
public Vector3 GetCameraForward()
|
||||
{
|
||||
return _mainCamera.transform.forward;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the forward vector of the camera with the Y value zeroed.
|
||||
/// </summary>
|
||||
/// <returns>The forward vector of the camera with the Y value zeroed.</returns>
|
||||
public Vector3 GetCameraForwardZeroedY()
|
||||
{
|
||||
return new Vector3(_mainCamera.transform.forward.x, 0, _mainCamera.transform.forward.z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the normalised forward vector of the camera with the Y value zeroed.
|
||||
/// </summary>
|
||||
/// <returns>The normalised forward vector of the camera with the Y value zeroed.</returns>
|
||||
public Vector3 GetCameraForwardZeroedYNormalised()
|
||||
{
|
||||
return GetCameraForwardZeroedY().normalized;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the right vector of the camera with the Y value zeroed.
|
||||
/// </summary>
|
||||
/// <returns>The right vector of the camera with the Y value zeroed.</returns>
|
||||
public Vector3 GetCameraRightZeroedY()
|
||||
{
|
||||
return new Vector3(_mainCamera.transform.right.x, 0, _mainCamera.transform.right.z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the normalised right vector of the camera with the Y value zeroed.
|
||||
/// </summary>
|
||||
/// <returns>The normalised right vector of the camera with the Y value zeroed.</returns>
|
||||
public Vector3 GetCameraRightZeroedYNormalised()
|
||||
{
|
||||
return GetCameraRightZeroedY().normalized;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the X value of the camera tilt.
|
||||
/// </summary>
|
||||
/// <returns>The X value of the camera tilt.</returns>
|
||||
public float GetCameraTiltX()
|
||||
{
|
||||
return _mainCamera.transform.eulerAngles.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
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|
||||
guid: 3b956fba8029c554f9ab19e918bc5c78
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
82
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/GBL_SampleObjectLockOn.cs
vendored
Normal file
82
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/GBL_SampleObjectLockOn.cs
vendored
Normal file
@@ -0,0 +1,82 @@
|
||||
// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
|
||||
//
|
||||
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
|
||||
// available at: https://syntystore.com/pages/end-user-licence-agreement
|
||||
//
|
||||
// Sample scripts are included only as examples and are not intended as production-ready.
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Synty.AnimationGoblinLocomotion.Samples
|
||||
{
|
||||
public class SampleObjectLockOn : MonoBehaviour
|
||||
{
|
||||
public Material _highlightMat;
|
||||
public Material _targetMat;
|
||||
private Transform _highlightOrb;
|
||||
|
||||
private MeshRenderer _meshRenderer;
|
||||
|
||||
/// <inheritdoc cref="Start" />
|
||||
private void Start()
|
||||
{
|
||||
_highlightOrb = transform.Find("TargetHighlight");
|
||||
_meshRenderer = _highlightOrb.GetComponent<MeshRenderer>();
|
||||
|
||||
if (_meshRenderer == null)
|
||||
{
|
||||
Debug.LogError("This script requires a MeshRenderer component on the GameObject.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds this object as a potential lock on target if the player is within range of the target.
|
||||
/// </summary>
|
||||
/// <param name="otherCollider">The collider to check.</param>
|
||||
private void OnTriggerEnter(Collider otherCollider)
|
||||
{
|
||||
SamplePlayerAnimationController playerAnimationController = otherCollider.GetComponent<SamplePlayerAnimationController>();
|
||||
|
||||
// Only interested in player collisions if they have the controller script.
|
||||
if (playerAnimationController != null)
|
||||
{
|
||||
playerAnimationController.AddTargetCandidate(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes this object as a potential lock on target if the player is within range of the target.
|
||||
/// </summary>
|
||||
/// <param name="otherCollider">The collider to check.</param>
|
||||
private void OnTriggerExit(Collider otherCollider)
|
||||
{
|
||||
SamplePlayerAnimationController playerAnimationController = otherCollider.GetComponent<SamplePlayerAnimationController>();
|
||||
|
||||
// Only interested in player collisions if they have the controller script.
|
||||
if (playerAnimationController != null)
|
||||
{
|
||||
playerAnimationController.RemoveTarget(gameObject);
|
||||
Highlight(false, false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the highlight status of this object, and which highlight to use.
|
||||
/// </summary>
|
||||
/// <param name="enable">Whether the highlight is enabled on this object; or not.</param>
|
||||
/// <param name="targetLock">Whether this object is locked on to; or not.</param>
|
||||
public void Highlight(bool enable, bool targetLock)
|
||||
{
|
||||
Material currentMaterial = targetLock ? _targetMat : _highlightMat;
|
||||
|
||||
if (_highlightOrb != null)
|
||||
{
|
||||
_highlightOrb.gameObject.SetActive(enable);
|
||||
if (enable)
|
||||
{
|
||||
_meshRenderer.material = currentMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6815acafca472df47989605da1f54e4e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 470b66511dc64fa4b9e9ee443510c12a
|
||||
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|
||||
externalObjects: {}
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||||
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||||
defaultReferences: []
|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
8
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/InputSystem.meta
vendored
Normal file
8
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/InputSystem.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ecbbef42433ec574db0c70b40feed92a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
826
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.cs
vendored
Normal file
826
Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.cs
vendored
Normal file
@@ -0,0 +1,826 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.18.0
|
||||
// from Assets/Synty/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Synty/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @GBL_Controls: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @GBL_Controls()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""version"": 1,
|
||||
""name"": ""GBL_Controls"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""2c49ff3e-ee54-41db-a904-9d6a34278604"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Jump"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""9c4baf7e-dd4a-45cb-b8b5-518f23ef2f3f"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Move"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""105f8ab6-711b-48c9-afe5-81516e9a23b4"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Look"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""c7314668-554f-4d3e-9860-066f89d79485"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Sprint"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""8a1c0259-4ff4-47ce-8b18-87fa6457e43a"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""ToggleWalk"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""81a5840a-1451-4af7-b390-f2f1e3099eb9"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Aim"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""e440026d-b50a-4df1-ba03-48302673e522"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Crouch"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""0a2dd0bc-e6ed-4515-b034-169169050ceb"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""LockOn"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""a87fb759-f0bc-4a42-9e92-7f6bdec29e48"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""4973493d-c628-41b1-8283-30a38a35726a"",
|
||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""42025cc3-3d37-4b12-a885-8eca8f556f97"",
|
||||
""path"": ""<Gamepad>/buttonSouth"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""1ab14112-e754-49ce-9d7a-515a9ab24396"",
|
||||
""path"": ""<Gamepad>/leftStick"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""2D Vector WASD"",
|
||||
""id"": ""d68d1f5f-0e48-4c97-943a-5200d814ba4c"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""4601556f-fe76-459e-833c-8424f28ccfaf"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""0758e0d3-c53f-4406-b0c5-6b65928f6495"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""34ab6656-510b-4543-a02c-457d9d87d373"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""861a3c64-a95a-4fb2-90f1-2f7fc3994ebd"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""2D Vector Arrowkeys"",
|
||||
""id"": ""cd992d5a-4846-4403-aad0-3c9049a191e5"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""35439dc7-4c62-4730-a600-57bd079992aa"",
|
||||
""path"": ""<Keyboard>/upArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""8a40e7f9-06f6-4fea-82c8-a9bbfa9f3a45"",
|
||||
""path"": ""<Keyboard>/downArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""a529365f-0079-4cdd-ad19-c2176ebc12a7"",
|
||||
""path"": ""<Keyboard>/leftArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""032d5647-9197-4ab1-b0ed-73f9c573abaa"",
|
||||
""path"": ""<Keyboard>/rightArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""fd44343a-ca07-4f0a-95d7-29164ac381f0"",
|
||||
""path"": ""<Mouse>/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Look"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""8a2bfa46-4ead-4a8f-aac0-c0bc4f585928"",
|
||||
""path"": ""<Gamepad>/rightStick"",
|
||||
""interactions"": """",
|
||||
""processors"": ""ScaleVector2(x=4,y=4)"",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""Look"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""354b4cd8-944c-4d23-87b4-d26e6403b2a7"",
|
||||
""path"": ""<Keyboard>/shift"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Sprint"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""13547036-1d58-45f2-a2d8-c9f0706a8fb9"",
|
||||
""path"": ""<Gamepad>/rightShoulder"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""Sprint"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""ab91ddfe-c482-4b55-aa59-bf1974a526b3"",
|
||||
""path"": ""<Keyboard>/capsLock"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""ToggleWalk"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""b5d9ab6f-92ae-4d6a-85ce-20210c1efe16"",
|
||||
""path"": ""<Gamepad>/leftStickPress"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""ToggleWalk"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""2d594f48-6585-4401-95f6-10f27afb0d84"",
|
||||
""path"": ""<Mouse>/rightButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Aim"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""9f00b84c-77a0-4264-88a7-aa6ace188e6e"",
|
||||
""path"": ""<Gamepad>/leftTrigger"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""Aim"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""73eda66d-2118-4a22-9d70-18cc9ea08e74"",
|
||||
""path"": ""<Keyboard>/ctrl"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""Crouch"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""78facee1-242d-43a5-b71f-75bfdb0ed6e1"",
|
||||
""path"": ""<Gamepad>/buttonEast"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""Crouch"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""9f68216e-e598-4037-a000-2ca8be91e0ba"",
|
||||
""path"": ""<Mouse>/middleButton"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard and Mouse"",
|
||||
""action"": ""LockOn"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""bab278b9-2663-41cb-9167-ffb39759d9a9"",
|
||||
""path"": ""<Gamepad>/rightStickPress"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Gamepad"",
|
||||
""action"": ""LockOn"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": [
|
||||
{
|
||||
""name"": ""Keyboard and Mouse"",
|
||||
""bindingGroup"": ""Keyboard and Mouse"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Keyboard>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<Mouse>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Gamepad"",
|
||||
""bindingGroup"": ""Gamepad"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<DualShockGamepad>"",
|
||||
""isOptional"": true,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
||||
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
|
||||
m_Player_ToggleWalk = m_Player.FindAction("ToggleWalk", throwIfNotFound: true);
|
||||
m_Player_Aim = m_Player.FindAction("Aim", throwIfNotFound: true);
|
||||
m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
|
||||
m_Player_LockOn = m_Player.FindAction("LockOn", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@GBL_Controls()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GBL_Controls.Player.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Jump;
|
||||
private readonly InputAction m_Player_Move;
|
||||
private readonly InputAction m_Player_Look;
|
||||
private readonly InputAction m_Player_Sprint;
|
||||
private readonly InputAction m_Player_ToggleWalk;
|
||||
private readonly InputAction m_Player_Aim;
|
||||
private readonly InputAction m_Player_Crouch;
|
||||
private readonly InputAction m_Player_LockOn;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GBL_Controls m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@GBL_Controls wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Jump".
|
||||
/// </summary>
|
||||
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Move".
|
||||
/// </summary>
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Look".
|
||||
/// </summary>
|
||||
public InputAction @Look => m_Wrapper.m_Player_Look;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Sprint".
|
||||
/// </summary>
|
||||
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/ToggleWalk".
|
||||
/// </summary>
|
||||
public InputAction @ToggleWalk => m_Wrapper.m_Player_ToggleWalk;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Aim".
|
||||
/// </summary>
|
||||
public InputAction @Aim => m_Wrapper.m_Player_Aim;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Crouch".
|
||||
/// </summary>
|
||||
public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/LockOn".
|
||||
/// </summary>
|
||||
public InputAction @LockOn => m_Wrapper.m_Player_LockOn;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
@Look.started += instance.OnLook;
|
||||
@Look.performed += instance.OnLook;
|
||||
@Look.canceled += instance.OnLook;
|
||||
@Sprint.started += instance.OnSprint;
|
||||
@Sprint.performed += instance.OnSprint;
|
||||
@Sprint.canceled += instance.OnSprint;
|
||||
@ToggleWalk.started += instance.OnToggleWalk;
|
||||
@ToggleWalk.performed += instance.OnToggleWalk;
|
||||
@ToggleWalk.canceled += instance.OnToggleWalk;
|
||||
@Aim.started += instance.OnAim;
|
||||
@Aim.performed += instance.OnAim;
|
||||
@Aim.canceled += instance.OnAim;
|
||||
@Crouch.started += instance.OnCrouch;
|
||||
@Crouch.performed += instance.OnCrouch;
|
||||
@Crouch.canceled += instance.OnCrouch;
|
||||
@LockOn.started += instance.OnLockOn;
|
||||
@LockOn.performed += instance.OnLockOn;
|
||||
@LockOn.canceled += instance.OnLockOn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Jump.started -= instance.OnJump;
|
||||
@Jump.performed -= instance.OnJump;
|
||||
@Jump.canceled -= instance.OnJump;
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
@Look.started -= instance.OnLook;
|
||||
@Look.performed -= instance.OnLook;
|
||||
@Look.canceled -= instance.OnLook;
|
||||
@Sprint.started -= instance.OnSprint;
|
||||
@Sprint.performed -= instance.OnSprint;
|
||||
@Sprint.canceled -= instance.OnSprint;
|
||||
@ToggleWalk.started -= instance.OnToggleWalk;
|
||||
@ToggleWalk.performed -= instance.OnToggleWalk;
|
||||
@ToggleWalk.canceled -= instance.OnToggleWalk;
|
||||
@Aim.started -= instance.OnAim;
|
||||
@Aim.performed -= instance.OnAim;
|
||||
@Aim.canceled -= instance.OnAim;
|
||||
@Crouch.started -= instance.OnCrouch;
|
||||
@Crouch.performed -= instance.OnCrouch;
|
||||
@Crouch.canceled -= instance.OnCrouch;
|
||||
@LockOn.started -= instance.OnLockOn;
|
||||
@LockOn.performed -= instance.OnLockOn;
|
||||
@LockOn.canceled -= instance.OnLockOn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
private int m_KeyboardandMouseSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme KeyboardandMouseScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_KeyboardandMouseSchemeIndex == -1) m_KeyboardandMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard and Mouse");
|
||||
return asset.controlSchemes[m_KeyboardandMouseSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_GamepadSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme GamepadScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
||||
return asset.controlSchemes[m_GamepadSchemeIndex];
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnLook(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Sprint" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnSprint(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "ToggleWalk" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnToggleWalk(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Aim" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnAim(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Crouch" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnCrouch(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "LockOn" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnLockOn(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05fc1d2f69803494eb47f1f2f43faf73
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,389 @@
|
||||
{
|
||||
"name": "GBL_Controls",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "2c49ff3e-ee54-41db-a904-9d6a34278604",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "9c4baf7e-dd4a-45cb-b8b5-518f23ef2f3f",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Move",
|
||||
"type": "Value",
|
||||
"id": "105f8ab6-711b-48c9-afe5-81516e9a23b4",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Look",
|
||||
"type": "Value",
|
||||
"id": "c7314668-554f-4d3e-9860-066f89d79485",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Sprint",
|
||||
"type": "Button",
|
||||
"id": "8a1c0259-4ff4-47ce-8b18-87fa6457e43a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "ToggleWalk",
|
||||
"type": "Button",
|
||||
"id": "81a5840a-1451-4af7-b390-f2f1e3099eb9",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Aim",
|
||||
"type": "Button",
|
||||
"id": "e440026d-b50a-4df1-ba03-48302673e522",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Crouch",
|
||||
"type": "Button",
|
||||
"id": "0a2dd0bc-e6ed-4515-b034-169169050ceb",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "LockOn",
|
||||
"type": "Button",
|
||||
"id": "a87fb759-f0bc-4a42-9e92-7f6bdec29e48",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "4973493d-c628-41b1-8283-30a38a35726a",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard and Mouse",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "42025cc3-3d37-4b12-a885-8eca8f556f97",
|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Jump",
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user